Gizmos Drawer is a Unity Editortoolkit that lets you add visual gizmos to GOs using simple Inspector-driven components. It helps developers visualize variables, and more directly in the Scene View.Gizmos Drawer is built for teams who want faster debugging and clearer editor visualization without constantly writing custom gizmo code. Each gizmo is a modular Gizmo component that can be added to any GameObject and customized through the Inspector.It is useful for many project types, including physics games, AI systems, puzzle games, action games, tools-heavy projects, and level design workflows. You can visualize throw arcs, designer-controlled trajectories, raycast hits, object hierarchy size, waypoint paths, field-of-view cones, grids, rotation limits, and transform direction helpers.Most gizmos support common settings such as color, line thickness, visibility, selection-only drawing, and live value binding through FloatReference, allowing gizmos to react to values from your own gameplay components.Editor-only MonoBehaviour gizmo componentsCustom Inspector for shared and component-specific settingsShared controls for draw toggle, selection-only mode, color, size, referenced size, and thicknessFloatReference support for binding gizmo values to live float fields/propertiesPrimitive gizmos: cube, sphere, capsule, plane, circle, line, arrows, starVector gizmos: direction, distance, angle, path, object sizeMovement gizmos: velocity, throw trajectory, designer-controlled trajectoryCollision-aware trajectory and throw previewsCollider gizmos: raycast and field-of-view visualizationGrid gizmos: 2D and 3D grids with alignment, points, and indexesLocator gizmos: axis, crosshair locator, facing direction, title/icon labelRigging gizmos: bone hierarchy and rotation limit visualizationNo runtime gameplay dependency intended; designed for Scene View debugging and editor workflowsI have used AI to help me with Gizmos Ideas, and also with the publishing process and ideas for it.


