HoverLens Pro – Tooltip & Interaction Feedback System
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Runtime tooltip and interaction feedback system for Unity UI, 2D, and 3D objects with themes, world tooltips, mobile, and gamepad support.HoverLens Pro works with Built-in RP, URP, and HDRP. It uses uGUI, TextMeshPro, Canvas, EventSystem, Physics, and Physics2D with no SRP-only APIs. Includes runtime components plus Editor tools. Built for Unity 2022.3 LTS+ and tested with Unity 2022.3 LTS and Unity 6.3.HoverLens Pro is a runtime tooltip and interaction feedback system for Unity.With one target component, you can show tooltips on UI buttons, images, panels, 2D objects with Collider2D, and 3D objects with Collider. It is built for real in-game use, including object hints, interaction prompts, inventory details, skill information, contextual scene feedback, and player-facing UI.After setup, supported objects can display tooltips by adding a HoverLensTarget component. UI objects require a raycastable UI Graphic with Raycast Target enabled. 2D objects require a Collider2D, and 3D objects require a Collider.HoverLens Pro supports cursor-follow tooltips, target-anchored tooltips, fixed-position tooltips, screen-space target-follow tooltips, and World Space tooltips. It also supports hidden or locked cursor workflows, FPS-style center-screen interaction, mobile long press, and gamepad focus.Version 1.1.0 adds better world-space tooltip control, including optional face-camera billboard modes, Y-axis-only billboard mode, and distance/camera-relative world-space sizing. It also adds input prompt profiles, runtime text update APIs, improved localization-provider workflow, and safer Input System-only project support without adding a hard New Input System dependency.Visuals are customized through ScriptableObject themes. You can adjust fonts, colors, padding, offsets, max width, max height, fade timing, alignment, rich text, world-space scale behavior, and more. Since it uses TextMeshPro, TMP rich text and sprite tags can also be used.HoverLens Pro is suitable for RPGs, inventory systems, skill trees, strategy games, simulation games, educational apps, UI-heavy projects, mobile games, and 2D or 3D projects with interactable objects.It also includes context panels, item and skill comparison panels, feedback profiles, tooltip templates, skin libraries, a tooltip database workflow, Welcome window, Scene Validator, Demo Builder, Prefab Generator, demo content, and documentation.For full version history and release notes, see the Changelog documentation.Key features:Runtime tooltip system for UnitySupports Unity UI elementsSupports 2D objects with Collider2DSupports 3D objects with ColliderOne universal HoverLensTarget componentUses TextMeshPro for tooltip textRich text supportTMP sprite/icon tag supportScriptableObject theme systemTooltip max width and max height settingsAuto-size tooltip background with paddingCursor-follow tooltip modeTarget-anchor tooltip modeScreen-space target-follow tooltip modeFixed-position tooltip modeWorld Space 3D tooltip modeMultiple world anchor presetsWorld-space face-camera / billboard modesY-axis-only world-space billboard modeWorld-space fixed, distance-based, and camera-relative size modesHidden cursor, locked cursor, and center-screen/crosshair interaction supportSmooth fade in/outConfigurable show delayScreen-edge clampingMobile long-press supportGamepad UI focus tooltip supportBasic gamepad world targeting supportInput prompt profile systemKeyboard, gamepad, Xbox, PlayStation, mobile, custom, and fallback prompt textOptional TMP sprite tags for prompt iconsHighlight and scale feedback profilesAudio feedback hooksContext panel supportItem comparison panel supportSkill/stat panel supportTooltip database systemTooltip templatesSkin library supportLocalization provider interface with safe fallback behaviorDependency-free localization table/example workflowRuntime API helper methodsCustom input provider architectureInput System-only safety support without a hard New Input System dependencyCustom text output extension pointCustom editor inspectorsOne-click setup utilityWelcome windowScene ValidatorDemo BuilderPrefab GeneratorDocumentation includedNo hard dependency on Unity’s New Input SystemNo hard dependency on Unity LocalizationNo hard dependency on UniTextNo paid third-party dependenciesFast Enter Play Mode / domain-reload-disabled state reset supportBuilt with Unity 6.3Tested with Unity 2022.3 LTS and Unity 6.3Expected to work with compatible Unity versions that support Unity UI, TextMeshPro, Canvas, EventSystem, Physics, and Physics2DNotes:HoverLens Pro uses uGUI and TextMeshPro. UI Toolkit output is not included in this version.Unity Localization and UniText are not required. Optional example files are included for teams that want to connect HoverLens Pro to their own localization or text-rendering workflow.For projects using Unity’s New Input System only, HoverLens Pro avoids disabled legacy input calls and provides safe fallback behavior without requiring the New Input System package as a hard dependency.AI was used as a development assistance tool. All AI-assisted content was manually reviewed, edited, and tested in Unity before release. The final package does not require AI/ML services at runtime and does not depend on any external AI account or service for end users.




