Optimizer – All-in-One Performance Toolkit
Polyzero
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Analyze, optimize and ship faster. Texture, mesh, LOD, audio, material, atlas and more — all in one editor window with undo, backups and preset profiles.Polyzero Optimizer is a comprehensive Unity Editor toolkit that helps youidentify, diagnose and fix performance bottlenecks — without ever leavingthe Editor window.Whether you're shipping for mobile, PC or WebGL, Polyzero guides youfrom a full scene audit down to a one-click optimized build, with backupsand undo at every step.─────────────────────────────────────────WHAT'S INCLUDED─────────────────────────────────────────▸ SCENE ANALYZERSingle-pass scene traversal produces a 0–100 performance score withcolour-coded issues (Critical / Warning / Info), grouped by category.Run in Scene-Only or Entire Project mode. Severity icons make the worstoffenders immediately visible.▸ TEXTURE OPTIMIZERDry-run preview table shows every texture's current size vs. proposedsize before anything is changed. Applies max-size caps, compressionformat and mip-map settings per profile. Per-platform overrides (AndroidASTC, iOS ASTC, Desktop BC7/DXT5, WebGL) with size-aware scaling basedon each object's visual importance.▸ TEXTURE ATLAS CREATORGroups small prop textures into atlases automatically. Previews candidateswith a searchable list, remaps UVs and saves the combined material —without breaking prefab references.▸ MATERIAL SCANNER & MERGERFinds duplicate materials by full property signature (textures, floats,colours, keywords). Groups them visually and merges with one click. Searchfilter lets you focus on a specific group instantly.▸ MESH COMBINERCluster-based static mesh combining with full validation of renderingproperties (layer, shadow casting, lightmap, light probe settings).Progress bar on large scenes with cancel support.▸ MESH READ/WRITE OPTIMIZERSafely disables Read/Write on meshes not needed at runtime — a commonsource of unnecessary RAM usage that's easy to miss.▸ LOD GENERATORBlender-style QEM decimation with UV seam, border edge and normal seampreservation. Supports single objects and multi-target batch mode.Adjustable quality per LOD level.▸ AUDIO OPTIMIZERThree profiles (Safe / Balanced / Aggressive) control compression format,load type, sample rate and force-mono in a single pass. Preview estimatedsize savings before applying.▸ ANIMATION OPTIMIZERSets Animator culling mode and applies clip compression across allAnimators in the scene. Undo-safe.▸ SHADER VARIANT ADVISOREstimates variant count per shader, flags keyword bloat and warns aboutshaders that will generate large variant collections at build time.▸ PARTICLE SYSTEM OPTIMIZERChecks maxParticles, collision complexity, lights-per-particle andculling mode across every particle system in the scene.▸ FONT CHECKERAudits Legacy and TextMeshPro fonts for dynamic font settings, estimatedatlas sizes and unused includes.▸ BUILD REPORT ANALYZERReads Unity's last build report and surfaces the heaviest assets bycategory with a sortable breakdown — no external tools required.─────────────────────────────────────────WORKFLOW FEATURES─────────────────────────────────────────▸ PRESET PROFILESFive built-in profiles: Mobile, PC Balanced, PC Quality, PC High Quality(4096) and WebGL. Export/import custom profiles as JSON to share acrossyour team.▸ BACKUP SYSTEMEvery destructive operation creates a relative-path-preserving backupbefore touching assets. Restore, delete or auto-clean backups older than14 days — all from the Settings tab.▸ UNDO SUPPORTAll operations that modify scene objects register with Unity's Undosystem so Ctrl+Z always works.▸ PROGRESS BARSLong operations (mesh combine, atlas creation) show a cancellable progressbar. Always cleared cleanly on completion or error.▸ DRY-RUN PREVIEWThe Texture tab shows exactly what will change — current px, proposed px,compression change — with a Ping button to locate each texture in theProject window. Apply only when you're satisfied.▸ SEARCH FILTERSLive text search in Materials, Meshes and Atlas sections to narrow downlarge lists instantly.▸ ACTION HISTORYEvery operation is timestamped and logged in the Reports tab. Copy thefull history to clipboard or clear it at any time.▸ PRE-BUILD VALIDATORHooks into Unity's build pipeline (IPreprocessBuildWithReport) andoptionally blocks the build if Critical issues are still open.▸ BEFORE / AFTER COMPARISONDelta visualization in the Reports tab shows what changed between twoanalysis runs with colour-coded rows.• Unity 2021.3 LTS and above• Built-in RP, URP and HDRP compatible• Assembly Definitions for Editor and Runtime• UPM-compatible package structure• Zero runtime overhead — Editor-only• GUIStyle caching, zero Debug.Log in production builds• EditorPrefs-backed settings (project-scoped)AI Used partially in code bugfix.


