Stats, effects and abilities for Unity. Attributes, buffs, cooldowns and skills, ready to drop in.A stats, effects and abilities system for action and RPG games. Drop it into your project and build attributes, buffs, cooldowns and skills without rewriting the same plumbing each time. It runs in single player with no third-party package, and has a clean seam for any netcode.What it does- Attributes with add, multiply and override modifiers, and clamping- Effects that are instant, timed or infinite, with damage and heal over time- Hierarchical tags for states, requirements and immunities- Abilities with cost, cooldown, cast time, plus passive and toggle types- Cues that play your own VFX and sound from a tag, kept apart from logic- Save and load of attribute and tag state through a simple seamWhat's included- Drop-in uGUI: ability bar, buff and debuff icons, resource bars, floating combat numbers- IMGUI demo, uGUI arena demo, a sample ability pack, an editor setup window, full sourceRequirements- Unity 2021.3 or newer. Built-in, URP and HDRP. 2D and 3D. No TextMeshPro needed.Good to know- Single player out of the box. Networking is an optional seam, off by default, with no SDK bundled.Support- info@favengames.com(Full documentation is included in the package: README and Documentation.md.)Authored on Unity 2022.3 LTS; supports 2021.3 and newer. Works in Built-in, URP and HDRP, in 2D and 3D. The runtime has no UI or rendering dependency and is split into Runtime, UI, Editor and Demo assemblies under the FavenGames.AbilitySystem namespace, with full C# source included. No third-party SDK is bundled or required; it compiles with none installed, and networking is an optional code seam that is off by default. TextMeshPro is not required. A README, full documentation and a changelog are included in the package files.No generative AI art, audio, or 3D models are included in this package. All marketing images are rendered programmatically with Python (Pillow), not an AI image generator. The store description is written in plain language and reviewed by the developer.


