CineGraph: Node-Based Cinematics & Cutscenes
Noocturnal Games Studio
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A visual node-based cinematic tool for Unity. Create stunning cutscenes without Timeline! Features a hybrid actor system, skip mechanics, and 90+ ready-to-use nodes.CineGraph: Node-Based Cinematics & Cutscenes is the definitive solution for indie developers seeking to craft impactful narratives in Unity without the friction and steep learning curve of the native Timeline. ๐ Say goodbye to manual orchestration code and rigid tracks!This system transforms cutscene authoring into a highly visual, fluid workflow. ๐ Connect nodes, tweak parameters in the Inspector, and press Play. ๐ฟ Whether you need a simple NPC dialogue ๐ฌ or a massive boss introduction with parallel camera shakes and VFX ๐ฅ, CineGraph provides the tools to deliver your vision with total control. ๐ฎ๐ง Core: Node-Based & Data-Driven ArchitectureThe heart of CineGraph lies in its CinematicSequence assets. ๐ Every cutscene is defined as a ScriptableObject, completely decoupling the cinematic data from your scene hierarchy. The lightweight SequencePlayer executes these graphs using Unity Coroutines, providing a stable, predictable, and highly performant execution flow. โก๐ญ Hybrid Actor System (Global Registry)Stop fighting broken references when changing levels or using additive scenes! ๐ซ CineGraph resolves GameObject dependencies via string keys across three layers:๐ Local Override: Direct references injected into the SequencePlayer for scene-specific actors.๐ Global Registry (CinematicActorRegistry): GameObjects with a CinematicActor component auto-register dynamically. Perfect for spawned prefabs, additive scenes, or persistent singletons! ๐๏ธโณ Async Resolution: Use the WaitForActor node to pause the cinematic until an actor finishes loading and registers globally.โฉ Robust Skip System & State ManagementSkipping cutscenes shouldn't break your game state. ๐ ๏ธ When a player skips a cinematic, the engine instantly interrupts active coroutines and recursively processes all pending nodes, invoking ApplyFinalState(). This guarantees actors teleport to their final marks ๐ฏ, variables update ๐งฎ, and UI cleans up perfectly without visual glitches. โจ๐ Event-Driven & DecoupledNever hardcode your game logic into your cinematics.๐๏ธ Node Events: Every node exposes OnEnter, OnExit, and OnSkipped UnityEvents.๐ก Code Subscriptions: Listen to cinematic progress from anywhere using the CinematicDirectorAPI.SubscribeToNode(guid) facade.๐ CinematicEventBus: Fire generic events from the graph that your quest or audio managers can listen to globally! ๐ถโธ๏ธ Pause, TimeScale & Input ControlNative support for pause menus and interruptions. โฏ๏ธ The system evaluates IsPaused continuously. Set your cinematic to ignore the global Time.timeScale โฑ๏ธ or let the engine drop it to zero automatically when paused, keeping your game perfectly frozen. โ๏ธ๐ Transparent Localization & IntegrationsText nodes (Dialogues, Subtitles, Floating Text) use CinematicString instead of raw strings. ๐ค This structure optionally integrates out-of-the-box with Unity Localization and I2 Localization. ๐ Furthermore, the asset includes seamless integrations with Noocturnal's Quest ๐, Stats ๐ก๏ธ, AI ๐ค, and OmniSpawn ๐พ systems.โจ Key Features:๐งฉ 90+ Ready-to-use Nodes: Covering Flow Control, Camera ๐ฅ, Actors ๐ง, Audio ๐, UI ๐ฅ๏ธ, Narrative ๐, Game State, and Environment ๐ฉ๏ธ.๐ Zero-Friction Extensibility: Create custom nodes in minutes. Subclass CinematicNode, override Execute(), and the GraphView Editor will auto-discover it via reflection. No custom editor scripting required! ๐จโ๐ป๐ฏ Global Trigger Conditions: Evaluate HasSeen, Cooldown, or PlayerPrefs variables directly before firing a cinematic via CinematicTrigger.๐ Live Debugging Tools: A real-time Variable Watcher ๐ and Registry Debugger ๐ let you inspect the internal state, history, and active actors without leaving Play Mode.๐ Architecture: ScriptableObject-based graphs ([SerializeReference]) powered by a lightweight Coroutine engine.๐ฅ๏ธ Editor: UIElements GraphView with bidirectional sync and reflection-based node discovery.๐๏ธ Performance: GC-friendly execution. Global registries automatically clear between domain reloads.๐ Compatibility: Unity 2022 LTS and higher. Agnostic to Render Pipelines (Built-in, URP, HDRP supported natively).๐ฆ Assembly Definitions: Fully modularized with asmdef files to ensure fast compilation times and clean project architecture.๐ Package Content:๐ Core Framework Scripts (C#) & Global API Facade.๐๏ธ GraphView Visual Editor & Custom Property Drawers.๐ข 90+ Built-in Cinematic Nodes.๐ผ๏ธ UI Canvas Prefabs (Dialogue HUD with typewriter effect, Fade Canvas, Cinematic Bars).๐ฌ 7 Production-Ready Example Scenes (Basic Cutscene, Branching Dialogue, Boss Introduction, Sub-Sequences, etc.).๐ Extensive codebase documentation.All marketing stuff are generated with AI. Code generation assisted by AI.

