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MK Glass is a refractive shader, which allows you to create refractive objects within seconds. The shader can be customized using a set of different effects to achieve good looking glass quickly.This shader is limited to forward rendering only due to the limitations of deferred rendering.Recommended editor version: 2020.3 or higher.Supported Render pipelines: Built-InMK Glass is a hand crafted, feature-rich and artist-friendly refractive shader, which lets you create glass materials within seconds. The shader can be customized using a set of different effects to achieve good looking glass quickly.Demo: Web GL - Android - Windows🔥Highlights🔥Setup time: MK Glass allows you to create glass very quickly. Apply the shader to a material and your are done.Adaptable shader features: By enabling or disabling certain parts of the shader you are able create glass for very specific environment conditions.📦THE PACKAGE📦⚡Main Features⚡Refraction: Distortion and pattern is fully customizable.Reflection: Controllable reflection, which interpolates into the refractive parts.Render mode: Basic & double sided blending modes available.Custom editor: Easy to use inspector tweaked towards artists.Setup Time: Within a few clicks you can achieve stylized glass.⚡Shader Features⚡Albedo: Interpolatable main texture and color tint.Normal map: Traditional normal mapping, which builds the base of your distortion pattern.Details: Add details (dirt, scratches diffractions), which are multiplied into the albedo of the surface.Lighting: Customized direct and indirect lighting to fine-tune the glass visuals including occlusion, rim, specular and translucent effects.Shared frame grab: A shared framebuffer grab can be enabled to improve performance if you are using a high amount of glass objects.⚙️Included Tools⚙️Shader Variant Stripping: Shader handles used resources automatically and guarantees always the fastest possible outcome.Custom Editor: Easy to use inspector, which is tweaked towards artists.💾Updates + Maintenance + Support💾All of my assets receive updates, are maintained regularly and supported as best as possible.🌈Do you have some cool stuff to show?🌈I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.💡Questions, bug reports, feature requests, feedback or just to say hello💡Feel free to get in touch via support@michaelkremmel.de at any time.⚓Technical Details⚓- Albedo map & tint- emission- Normal map- Distortion- Details- Occlusion- Specular- Translucency- Rim lighting- Reflection- Index Of Refraction- Refraction- Blending using 3 render modesPlease keep in mind that transparent rendered objects come not for free in terms of performance.
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