URP mobile shader pack: one forward uber shader with toggles (specular, MatCap, normals, emission, rim, wind, transparency) and a demo scene with sample materials.This asset targets URP (Universal Render Pipeline) forward rendering. Create or open a URP project before importing. The shader uses the Universal Forward light pass and expects a typical URP setup (including a Directional Light for the lit look in the demo).Essential Mobile Shaders — Uber Shader Mobile Pro is a single, URP-forward lit shader designed for mobile-friendly budgets. Enable only the features you need so unused code can strip from builds via local shader keywords.Use it for common surface types: rough stone, brushed metal, sci‑fi neon (HDR emission), simple grass motion (vertex wind), and glass/water-style transparency by configuring blend modes, ZWrite, and opacity.Includes a demo scene and small utility scripts (orbit + fly camera) using the new Input System. README covers URP setup, transparency, and emission/Bloom notes for the showcase.Customization: all sampling and lighting knobs are exposed on the material; you can duplicate materials per asset type and toggle features independently.Custom shaders- 1 URP shader: Custom/UberMobileShaderPro (Forward/UniversalForward, shader model 2.0).Shader features (toggleable per material; shader_feature_local)- Diffuse lighting from the main light- Optional Blinn-Phong specular (smoothness)- Optional MatCap reflections (strength + texture)- Optional tangent-space normal mapping (scale)- Optional HDR emission (map × color)- Optional rim lighting (HDR color + power)- Optional vertex wind (speed/strength; stronger with higher UV.y)- Rendering: configurable Src/Dst blend + ZWrite + master opacityDemo/samples- Demo scene with multiple sample materials showcasing common presets (rock/metal/neon/water/grass/volcano-style examples depending on the shipped package).- Showcase scripts: auto-rotate + free-fly camera (new Input System).Textures- Sample textures ship at their authored resolutions (mixed sizes depending on the included PNGs/JPEGs in the package). Replace with your own textures as needed.Notes- URP only (not HDRP/Built-in as shipped).AI/ML tools (e.g., LLM-based assistants) were used for workflow support: planning, documentation drafting, and iterative technical suggestions during development. Core shader code, Unity project setup, materials, demo scene composition, testing, and final integration were authored and verified by the publisher.

