Multiplayer Integration for Game Creator 2
68 Studios
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If you're using Game Creator 2 and want multiplayer without fighting the networking layer, this asset gives you a solid starting point — structured, extensible, and built for real use.Mirror Addon is a runtime bridge that connects Mirror Networking with Game Creator 2, allowing you to build multiplayer experiences using the familiar GC2 workflow.No need to rewrite your logic — just extend it to the network.🚀 Key Features✔ Steam integration (transport + lobby system)✔ Character synchronization (movement, direction, camera)✔ RPC system for Triggers, Actions, and Conditions✔ Networked Name Variables✔ List Variables with sync support✔ Built-in Mirror properties for GC2✔ Visual Scripting ready (no coding required)✔ Late join support for active RPC states🧠 Designed for GC2 WorkflowThis asset respects how Game Creator 2 is meant to be used:Works directly with Triggers, Actions, and ConditionsMinimal setup requiredClean integration with existing systemsSupports both local and global variablesIf you already know GC2, you already know how to use this.Flexible Networking (No Lock-in)Unlike solutions such as Photon Unity Networking, this asset is built on top of Mirror’s architecture, meaning:You are not locked to a single backendYou can use any transport layer you preferEasily switch between:LANDedicated serversCustom transportsPlatform-specific solutionsThis gives you full control over your infrastructure — from quick prototypes to production-ready servers.What You Can BuildMultiplayer survival gamesCo-op experiencesSocial / sandbox gamesSession-based gameplayAdvanced Networking ToolsRPC execution replication across clientsRPC Sender system (identify who triggered actions)Player lookup and orderingPlayer number systemCamera synchronizationEasy SetupAdd a few components, and you're ready:NetworkIdentityCharacterNetworkTriggerRPCThe system handles the rest.Why This Asset?Because building multiplayer from scratch with Mirror + GC2 is slow and messy.This gives you:A working foundationA consistent architectureA faster path to a playable multiplayer prototypeRoadmapPlanned updates:Room systemPlayer custom propertiesPing & scoreProps and attachmentsExpanded variable supportArchitectureRuntime module: 68Studios.Mirror.RuntimeComponent-based integration (MonoBehaviour)No modification to Game Creator 2 coreNetworkingBuilt on Mirror (high-level API)Transport-agnostic (custom transports supported)Supports host and dedicated server modelsFeaturesCharacter synchronization (movement, rotation, camera)RPC system (Triggers, Actions, Conditions)Late join state synchronizationRPC Sender systemName Variables:int, float, double, bool, string, Color, Vector3List Variables:PlayersList (supported)SyncData (supported)NetworkInstantiation (not supported)Player SystemsLocal player detectionPlayer indexing (Player Number)Player lookup (netId)Player countPromotional images were created with the assistance of AI and are intended to illustrate the package's features. All screenshots, functionality, and editor workflows shown are based on the actual implementation of the asset.

