Shadow Catcher and Skybox for URP
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Shadow Catcher and Skybox for URP
Professional product presentation environment with real-time shadow catching, HDRI skybox control, and adjustable blur/rotation/transparency.This package includes three independently usable URP visual enhancement components:Custom Skybox ShaderSupports Cubemap textures with real-time adjustments to exposure, rotation angle, blur amount (simulating low resolution or depth of field), and transparency. Built-in dark area protection and anti-banding dithering make it especially suitable for night scenes, HDR environments, or projects requiring smooth color transitions.Shadow Catcher (Simplified Version)Shadow reception only – no reflections. Perfect for planes that need to receive dynamic shadows (Directional Light only), such as ground surfaces, display platforms, or UI backdrops. Features camera distance fade and adjustable shadow intensity.Shadow Catcher + Planar Reflection (Full Version)Adds real-time planar reflections on top of shadow catching – ideal for mirrors, water surfaces, floors, or any object that needs to reflect the environment. Supports reflection intensity, glossiness, Fresnel effect, radial gradient fade, and camera distance fade. Reflection updates only in Play Mode, with manageable performance overhead.All material parameters are adjustable in the Inspector in real time. Effects such as rotation, fade, and blur can be animated or controlled dynamically, making the kit suitable for stylized projects, realistic scenesCustom Skybox Shader (URP_CustomSkybox.shader)Cubemap-based skybox renderingExposure control (recommended 0.5–2.0)Y-axis rotation (0–360°)Blur effect (Mipmap dependent – requires Generate Mip Maps)Transparency adjustment (0–1)Dark-protected tone mapping (improved Reinhard)Automatic dithering in extremely dark areas (luminance < 0.08) to prevent color bandingGamma correction (gamma 0.95)Shadow Catcher – Simplified (URP_Shadow Catcher Final)Dynamic shadow reception on planes (Directional Light only)Shadow color + alpha controlShadow intensity adjustmentCamera distance fade (Fade Start / End)Normal Bias to eliminate shadow artifacts (acne)Does not cast shadowsDoes not include reflectionsShadow Catcher + Planar Reflection – Full (URP_ShadowCatcher_Reflection.shader + PlanarReflectionRenderer.cs)Real-time planar reflections (updates only in Play Mode)Shadow reception (same as simplified version)Reflection intensity, glossiness, and Fresnel powerReflection tint color overlayRadial fade from center (UV 0–1 range)Camera distance fadeConfigurable reflection layers (Reflection Layers)Adjustable reflection texture size (256 / 512 / 1024, etc.)Clip plane offset to prevent reflection clippingDynamic shadow reception on planes (Directional Light only)Compatibility & RequirementsUnity 2022.3.42 or newerURP 14.0.10 or newer

