90 new plug-and-play Instructions, Conditions & Events for Game Creator 2.GC2 Utilities is a collection of 90 carefully crafted Instructions, Conditions,and Events that fill in the everyday gaps left by Game Creator 2's built-in nodelibrary. Every node slots straight into your existing Actions and Triggerswithout any configuration, just import, and they appear in the picker.The only dependency is Game Creator 2 Core, so this pack works in any project regardless of which GC2 modules you own.——— Text ———Stop writing custom C# just to trim a string or push text to the clipboard.Format dialogue with {0}/{1} placeholders, convert names to uppercase for UIheaders, strip whitespace from user input, and check whether a string startswith a prefix — all without leaving the visual scripting canvas.——— Math ———Round, Floor, Ceil, PingPong, Lerp, and Random Range nodes store their resultsdirectly into any GC2 variable. Chain them together to build proceduraldifficulty curves, animate values over time, or generate loot roll numbersentirely in visual scripting.——— Transform ———Make a character Look At a target (with optional Y-axis-only horizontal lock),snap an object to the ground with a single instruction, align a prop to aslope's normal, or scatter items within a radius, all without touching a lineof code. Distance Enter and Distance Exit Events replace hand-rolled proximitytriggers and fire directly into your Action lists.——— Game State ———Pause, Resume, and Freeze Frame instructions give you full control overTime.timeScale from visual scripting. Paired with On Game Paused, On GameResumed, and On Time Scale Changed Events (driven by an auto-initialized runtimebridge), you can build pause menus, bullet-time effects, and cutscene lockoutsentirely node-by-node.——— Screen ———Fade Out, Fade In, and Flash instructions are fully async subsequent nodeswait for the animation to finish before continuing. A built-in screen overlaysingleton handles the Canvas setup automatically; nothing needs to be placed inthe scene. Set Resolution and Set Fullscreen round out the display controls.——— Application ———Set the target frame rate, configure VSync, and capture screenshots to diskall from Actions. Battery Level and Internet Reachability Conditions let youadapt your game's behaviour to the player's device state without writingplatform-specific code.——— PlayerPrefs ———Game Creator 2 has no built-in PlayerPrefs nodes. GC2 Utilities fills that gapcompletely. Set, Get, and Delete Int, Float, and String prefs directly fromActions. Force a save to disk with a single node. Check whether a key exists,compare stored values with operators like >=, ==, and <, and even docase-insensitive string comparisons.——— Color ———Lerp between two colors by a 0–1 factor, generate a random color, convert toand from hex strings for UI display or serialization, and build colors from HSVvalues when you need precise hue control. A Colors Approximately Equal Conditionrounds out the set with per-channel threshold comparison.——— Quality Settings ———Set the active quality level by index at runtime, perfect for a graphicssettings menu. Control shadow draw distance without code. Toggle fog on or offwith a single node. Conditions let you branch on the current quality level orcheck whether fog is active, so you can adapt other logic to the player's chosengraphics tier.——— Scene Utilities ———Read the active scene's name or build index directly into a variable. Use theScene Is Active Condition to branch by scene name or index, handy forcontrolling tutorial flows, per-scene music logic, or skipping setup steps thatonly apply to specific levels.——— Rendering ———Set the scene ambient light color, fog color, and exponential fog density allfrom Actions. Drive atmospheric transitions, morning-to-night color shifts,entering a foggy swamp, emerging into clear air.——— System Info ———Branch on the player's hardware at runtime. Compare system RAM, GPU VRAM, andCPU core count with threshold operators to automatically select a default qualitylevel, disable expensive effects on low-end devices, or gate features behind aray tracing check. No platform-specific ifdef blocks required.GC2 Utilities suits any genre and any project scale. Whether you are prototypinga jam game or shipping a commercial title, these 90 nodes are the everydayutilities you will reach for again and again.• 90 visual scripting nodes — 58 Instructions, 26 Conditions, 6 Events• TEXT (5 Instructions, 4 Conditions) - To Uppercase / To Lowercase / Trim / Copy To Clipboard / Format Text - Is Empty / Starts With / Ends With / Length Compare• MATH (6 Instructions, 3 Conditions) - Round / Floor / Ceil / PingPong / Lerp / Random Range - In Range / Is NaN / Approximately Equal• TRANSFORM (4 Instructions, 3 Conditions, 2 Events) - Look At Target (Y-axis lock option) / Random Offset / Snap To Ground / Align To Surface - Is Visible / Line Of Sight / Is Grounded - On Distance Enter / On Distance Exit• GAME STATE (4 Instructions, 2 Conditions, 3 Events) - Pause / Resume / Freeze Frame / Reload Scene - Is Paused / Time Scale Compare - On Game Paused / On Game Resumed / On Time Scale Changed• SCREEN (5 Instructions, 1 Condition, 1 Event) - Fade Out / Fade In / Flash / Set Resolution / Set Fullscreen - Is Fullscreen - On Resolution Changed• APPLICATION (3 Instructions, 2 Conditions) - Set Frame Rate / Set VSync / Take Screenshot - Internet Is Reachable / Battery Level Compare• PLAYERPREFS (9 Instructions, 4 Conditions) - Set Int / Set Float / Set String - Get Int / Get Float / Get String (stored into GC2 variables) - Delete Key / Delete All / Save - Has Key / Compare Int / Compare Float / Compare String (with ignore-case)• COLOR (5 Instructions, 1 Condition) - Lerp Color / Random Color / Color To Hex String / Color From Hex String - Color From HSV (Hue, Saturation, Value) - Colors Approximately Equal (per-channel threshold)• QUALITY SETTINGS (3 Instructions, 2 Conditions) - Set Quality Level / Set Shadow Distance / Set Fog Enabled - Quality Level Compare / Fog Is Enabled• SCENE UTILITIES (2 Instructions, 1 Condition) - Get Active Scene Name / Get Active Scene Build Index - Scene Is Active (match by name or build index)• RENDERING (3 Instructions) - Set Ambient Light Color / Set Fog Color / Set Fog Density• SYSTEM INFO (4 Conditions) - System Memory Compare / Processor Count Compare - Graphics Memory Compare / Supports Ray Tracing• Requires Game Creator 2 Core only — no additional GC2 modules needed• Compatible with Unity 2021.3 LTS and newer

