Game-ready character featuring PBR textures, modular setup, humanoid rig, ARKit blendshapes, and customizable colors. Weapon included. Seamless integration and compatibility with my other characters.Supports Built-in Render Pipeline, URP, and HDRPOptional Shader Graph materials are includedA PDF guide explaining URP and HDRP configuration is provided◇━━━━━━━━━━━━◇━━━━━━━━━━◇YouTube | Instagram | Unity | ArtStation | LinkedIn◇━━━━━━━━━━━━◇━━━━━━━━━━◇Production-ready modular character collection designed for modern real-time projects.Dark Fantasy RPG Heroines – Modular Character Pack includes 4 fully game-ready female characters built for gameplay, cinematics, interactive environments, and advanced customization workflows.The pack combines modular character systems, Apple ARKit facial blendshapes, Unreal Engine and Unity support, advanced material workflows, and production-friendly asset organization.Included CharactersSylthera – Verdant PaladinMorthessa – Dark ClericVaelith – Shadow Blade DancerThornessa – Dark SorceressEach character features a unique visual identity, modular outfit setup, weapon configuration, and material customization possibilities while maintaining one consistent dark fantasy style.Key Features4 fully game-ready female charactersModular body and outfit systemsEpic Skeleton compatible (UE5 proportions)Apple ARKit facial blendshapes includedAdvanced material setup with easy color customizationProduction-friendly asset structureSeparate weapon meshes includedUnreal Engine and Unity projects includedFBX and OBJ formats includedPolycount (No LOD system included)Sylthera – Full SetFaces 44970 – Tris 89388 – Verts 49547Morthessa – Full SetFaces 45687 – Tris 90795 – Verts 51304Vaelith – Full SetFaces 44423 – Tris 88321 – Verts 49061Thornessa – Full SetFaces 50649 – Tris 100501 – Verts 53731Separate weapon meshes are included for each character.Rig & Animation CompatibilityRigged to Epic Skeleton with preserved main hierarchyCompatible with standard Unreal Engine animationsFacial animation supported via morph targetsAdditional bones are included for extended control and optional physics setups.Full list of additional bones is available in the documentation.Facial Blendshapes52 Apple ARKit blendshapesCalibrated for facial animation and expression controlTested with Live Link Face in Unreal EngineCompatible with facial capture and streaming workflowsModularity & CustomizationFully modular character structureIndividual body and outfit parts can be enabled or disabledHidden geometry under clothing for improved performanceEasy color customization using material instancesDesigned to support multiple variations from a single base characterMaterials & TexturesAdvanced real-time materials includedCustom Shader Graph materials for color and detail customization (Unity)MatID masks for fast and intuitive color changesDesigned for efficient iteration and customizationEngine Compatibility & ProjectsUnreal EngineSupported versions: 4.24+Epic Skeleton compatible with additional bonesFacial animation supported via morph targetsAdvanced material instances with MatID color masksDemo scene included for preview and testingBasic third-person demo animations includedHair wind simulation setup includedUnityCompatible with Built-in, URP, and HDRP render pipelinesHumanoid rig with eye and jaw bonesFacial animation driven by BlendShapesFullSet.fbx included for customizationWorks with standard Humanoid animations from the Asset StoreEnvironments shown in preview images or videos are used for presentation purposes onlyImportant NotesAdvanced gameplay systems, controllers, and custom animation systems are not includedSUPPORTEmail: yura.kuba@gmail.comPolycount (No LOD system included)Sylthera – Full SetFaces 44970 – Tris 89388 – Verts 49547Morthessa – Full SetFaces 45687 – Tris 90795 – Verts 51304Vaelith – Full SetFaces 44423 – Tris 88321 – Verts 49061Thornessa – Full SetFaces 50649 – Tris 100501 – Verts 53731Rig & Animation CompatibilityRigged to Epic Skeleton with preserved main hierarchyCompatible with standard Unreal Engine animationsFacial animation supported via morph targetsAdditional bones are included for extended control and optional physics setups.Full list of additional bones is available in the documentation.Facial Blendshapes52 Apple ARKit blendshapesCalibrated for facial animation and expression controlTested with Live Link Face in Unreal EngineCompatible with facial capture and streaming workflows

