Able to be set-up within a few clicks, this ray-based culling system gives your game more performance right out of the box! The ray-cast system works by detecting what objects are in visible sight (not obscured by other objects) and sets them to render for an amount of time.This removes unwanted over-draw reducing vertex, triangle, and batching count. Using EDOC you can expect to see up to twice the fps!
Works great with procedural scenes and mobile devices!
With an easy to use editor window you can set up your scene with just a few clicks. And no baking required!