A Highly-Optimized, Multiplayer-ready Survival Framework built with Unity Netcode (NGO). Features advanced resource gathering (mining/chopping), modular building, crafting and combat (melee/shooter).🌟 Survival Multiplayer Framework - Pro Edition 🌟By Ignitive LabsKickstart your next multiplayer co-op survival game with a comprehensive, fully network-synced foundation! 🌐 Designed for scalability and ease of use, this asset provides all the core systems you need to build a robust survival experience. 🏕️ Complete with custom editor windows to streamline your workflow and minimize setup time. ⚡🎮 Character Controller & CombatFull-featured character controller with shooter weapons, melee weapons, player vitals (health, stamina, food, water), and per-weapon IK adjustment via a dedicated editor window — all network-synced out of the box.🎒 Inventory SystemDrag-and-drop inventory with a quick-access hotbar for fast item switching. Add new items effortlessly through the Item Database Window — no ScriptableObject editing required.🏠 Modular Building SystemSnap-based modular construction with full structural support validation. Includes interactable doors and windows, freely customizable piece sets, and network-synced saving to cloud or local storage.⚒️ Crafting SystemTier-based crafting progression — craft anything and level up to unlock higher tiers. Add and manage recipes through the Recipe Database Window with zero code changes.🪵 Resource SystemHarvest resources from trees and rocks with animated feedback and network-synced state. Gathered materials flow directly into your inventory for crafting and building.💾 Save SystemPersistent save system supporting both cloud and local storage. Saves player data, inventory, built structures, resources, and environment state across sessions automatically.📍 Marker & Ping SystemWorld-space marker system with distance labels, off-screen directional indicators, and player pinging for interactables. Includes live player markers showing name and health in proximity.🌦️ Weather & Day-Night CycleServer-authoritative day-night cycle with dynamic sunrise and sunset transitions. Supports multiple skybox assets and weather states (Clear, Cloudy, Rain, Storm) with smooth visual blending.🌐 Full Lobby & Social System: Includes lobby creation, customized loading screens, text/voice chat (with proximity voice), friends lists, and flexible authentication (Unity Services, Steamworks, or custom backends).🎯 Compatibility✅ Unity Version: 6000.3 LTS+✅ Render Pipeline: Built-in, URP, HDRP (skybox-agnostic weather system)✅ Cinematics: Cinemachine 3.0✅ Multiplayer: Unity Netcode for GameObjects | SteamWorks.net✅ Input: New Input System (Gamepad & KBM ready)✅AI-Friendly: Optimized for easy understanding and editing by AI agents.📦 Supported PlatformsMobile: Android & iOSPC: Windows, MacOs, LinuxConsole: Nintendo (more coming)❌ WebGL not supported yet⚙️ Project SettingsThis asset includes custom ProjectSettings.It won’t overwrite your settings automatically.You’ll be prompted to import them manually if needed.📜 Third-Party UsageFeather Icons by Google (MIT License)Unity Assets for demo useUAL 1 & UAL 2 Animation Library (CC0)See the included Third-Party Notices.txt for details.🛠️ SupportNeed help with setup, bugs, or updates?Feel free to contact us anytime:📧 contact@ignitivelabs.net🌐 Discord - https://discord.gg/59cFVYavpdWe’re happy to assist you!Start your survival journey today with the most complete, professional-grade framework on the Asset Store.⚙️ Networking🟢 Built on Unity Netcode for GameObjects (NGO)🟢 Server-authoritative architecture with client prediction🟢 NetworkVariable synced state for all major systems🟢 ClientNetworkTransform & ClientNetworkAnimator for responsive player movement🟢 RPCs for combat, interactions, building, and pings🖥️ Custom Editor Windows📦 Item Database Window - Create items visually - zero ScriptableObject editing.📐 Build Database Window - Define and configure modular building pieces📜 Recipe Database Window - Add and edit crafting recipes with tier progression🎯 Shooter IK Editor Window - Fine-tune per-weapon IK offsets -spine, head, hands in real-time🤚 Item Pose Editor Window - Adjust held-item transforms per equipment slot🧩 ArchitectureScriptableObject-driven data pipeline — items, recipes, build piecesHandler pattern for equipment —ShooterWeaponHandler, MeleeWeaponHandler, ToolHandler, ConsumableHandler, ResourceHandler Modular system design — each systemInventory, Crafting,Building, Resources, Player Stats operates independently.🔹 Interface-based interactions via Interactable / Pickable contracts🔹 Two-Bone IK Solver with WeaponIKPreset profiles per weapon🔹 Structural support graph for building validation and physics-based collapse🎯 Compatibility✅ Unity Version: 6000.3 LTS+✅ Render Pipeline: Built-in, URP, HDRP (skybox-agnostic weather system)✅ Cinematics: Cinemachine 3.0✅ Multiplayer: Unity Netcode for GameObjects | SteamWorks.net✅ Input: New Input System (Gamepad & KBM ready)✅AI-Friendly: Thoroughly commented and structured code, optimized for easy understanding and editing by AI agents.📦 Supported PlatformsMobile: Android & iOSPC: Windows, MacOs, LinuxConsole: Nintendo (more coming)❌ WebGL not supported yet🗂️ What's Included✅ Full C# source code — no DLLs, fully extensible✅ 5 custom editor windows for zero-code content creation✅ Sample scene with lobby, spawning, and gameplay✅ Modular prefab setup — plug into your own project✅ ScriptableObject templates for items, recipes, and build pieces✅ Documentation and setup guideAI tools were used to assist in generating initial 3D models for the package, as well as to structure and write code comments in a way that is highly optimized for parsing by AI development agents.



