Each model is available as a solid mesh
or several mesh parts (useful for
dynamic batching).
Each model has 4 maps:
- Diffuse in three color variations (RGB -
diffuse/albedo, Alpha - specular/gloss
for legacy shaders)
- Metallic (RGB - metallic, Alpha - smoothness)
- Normal map (RGB - normal map,
Alpha - none)
- Emission (RGB - emission, Alpha -
self-illumination for legacy shaders)
(PNG format, 512x512)
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