ZionTPS – Modular Third Person Controller & Locomotion System
Zion Gaming
$15.00
$30.00
50%OFF
(no ratings)
Jump AssetStore
A modular Unity 6 third-person controller with polished movement, camera control, sprint, crouch, roll, jump, and fast setup tools.ZionTPS is a modular third-person controller and locomotion system for Unity 6, designed to help you get a playable third-person character running quickly without building movement, camera control, input handling, crouch, roll, sprint, jump, and setup tools from scratch.Building a reliable third-person controller can take days or weeks. ZionTPS gives you a clean, extendable foundation so you can focus on building your game instead of rebuilding the basics.It is ideal for third-person action games, adventure games, shooters, RPG prototypes, exploration games, vertical slices, student projects, and indie games that need a solid movement foundation.Why use ZionTPS?ZionTPS is designed to save development time by providing the core systems needed for a modern third-person character controller.Instead of starting from an empty scene, you get a structured controller framework with movement, camera setup, input support, animation integration, and editor tools to help you configure your player faster.The system is built to be modular, so you can use the core locomotion setup on its own or extend it with your own gameplay systems.Key FeaturesThird-person locomotion controller for Unity 6Walk, run, sprint, jump, crouch, and roll supportCamera-relative movementThird-person camera rigCamera profiles for different gameplay stylesUnity Input System supportAnimation-driven character setupModular runtime architectureSetup Wizard for faster configurationClean structure designed for extensionSuitable for prototypes, vertical slices, and full game projectsCompatible with Built-in Render Pipeline, URP, and HDRPSetup WizardZionTPS includes editor setup tools to help reduce manual setup time.The Setup Wizard helps you configure the core player setup, camera rig, animation references, optional modules, and generated output so you can get into gameplay faster.This makes ZionTPS useful not only as a controller, but also as a practical starting point for building a third-person Unity project.Who is this for?ZionTPS is for Unity developers who want a clean third-person movement foundation without creating everything from scratch.It is especially useful for:Solo developersIndie teamsStudentsPrototypersAsset Store users building third-person gamesDevelopers who want a controller they can extendWhat ZionTPS is notZionTPS is focused on third-person locomotion and controller setup.It is not a full RPG framework, inventory system, combat framework, quest system, AI system, dialogue system, or multiplayer solution.It gives you a strong third-person movement foundation that you can build your own gameplay systems on top of.Use casesUse ZionTPS for:Third-person action gamesAdventure gamesExploration gamesShooter prototypesRPG prototypesGame jam projectsVertical slice demosLearning projectsCustom controller foundationsSupport and documentationZionTPS is actively maintained and designed to be improved over time with future updates, modules, and documentation.For the best experience, follow the included setup documentation and video guidance.Unity CompatibilityUnity version: Unity 6Tested with: Unity 6000.3.16f1Render pipelines: Built-in Render Pipeline, URP, HDRPInput: Unity Input SystemIncluded SystemsThird-person character controllerLocomotion systemCamera-relative movementSprint, crouch, roll, and jump logicThird-person camera rigCamera profile supportSetup Wizard/editor toolingRuntime controller scriptsAnimation setup supportExample configuration assetsDocumentation and setup guidanceRequirementsUnity 6 projectUnity Input System packageA humanoid character modelCompatible humanoid animations for full animation-driven setupNotesZionTPS is designed as a third-person locomotion foundation. It does not include a complete game framework, combat system, inventory system, multiplayer system, or AI system.The package is intended to give developers a clean and extendable starting point for building third-person character movement in Unity.I have used AI for my cover photo

