MK Nodes: Toon & Cel Shading for Shader Graph
Michael Kremmel
$19.95
$39.90
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Unlock artist-friendly, high-quality cel & toon shading in Unity Shader Graph with flexible nodes for clean lighting, stylized shadows, and polished game-ready visuals.Requirements:- Shader Graph- Unity 6.3 Or Newer- Universal Render Pipeline🎨 Create toon and cel shading materials directly inside Shader Graph in a proper way. 🎨✨ How it works ✨MK Nodes injects a Custom Lit Material Type directly into Shader Graph.1️⃣ Choose a lighting model2️⃣ Connect your graph to the custom lit output blocks3️⃣ Adjust the controls — that’s it. 🚀🚀🚀✅No fragile hacks✅No awkward workarounds✅No fighting against Shader Graph✅It also supports correct DepthNormals and indirect rendering, making it suitable for real projects where depth, normals and indirect lighting matter.✅All engine features supported📦 What’s included 📦🖥 3 Stylized Lighting Models 🖥Cel ShadingMulti-Band ToonRamp ToonStylized Shadows, Lighting, Occlusion (including SSAO)GPU based Anti-Aliasing for all shading modelsStylized shading effects: additional reusable Nodes9 minimal shader templates to start from1 documented tutorial graph to help you get started quickly🧩 3 Artist-Friendly Workflows 🧩Simple LitPBR Metallic (Lit)PBR Specular (Lit Specular Setup)🔵 Additional Nodes 🔵Sample Albedo MapSample Albedo Map With DetailsSample Normal MapSample Normal Map With DetailsOcclusion StrengthColor GradingRim LightingTwo Tone Rim LightingAll internal nodes to construct the light models🚀 Built for Shader Graph users 🚀MK Nodes is a practical Shader Graph toolkit for artists and technical artists who want to create their own toon and cel shaded materials while keeping a clean, familiar, and flexible URP workflow inside shader graph.💬 Feedback & Feature Requests 💬Missing an option, template, lighting model, or useful node?Let me know. I’m always happy to improve MK Nodes and add features that help real Shader Graph workflows.As always, I care about the quality of my products. If you experience any issues, have questions, or need support, feel free to reach out anytime.Key FeaturesCustom Lit Material Type integrated directly into Shader GraphDesigned for URP Shader Graph workflows3 stylized lighting models: Cel Shading, Multi-Band Toon, Ramp Toon3 material workflows: Simple Lit, PBR Lit Metallic Setup, PBR Lit Specular SetupSupports stylized shadows, lighting, and occlusionSupports SSAO-based occlusion workflowsCorrect DepthNormals supportIndirect rendering supportGPU-based anti-aliasing for all included shading modelsReusable Shader Graph nodes for stylized shading effects9 minimal shader templates for creating new shaders1 documented tutorial graph for getting startedIncluded Additional NodesSample Albedo MapSample Albedo Map With DetailsSample Normal MapSample Normal Map With DetailsOcclusion StrengthColor GradingRim LightingTwo Tone Rim LightingIncludes internal building-block nodes used to construct the lighting models

