GPU-driven path following for Unity VFX. Fast, automatic, and XR optimized.Required Packages:**Splines** (com.unity.splines) - For SplineContainer support**VFX Graph** (com.unity.visualeffectgraph) - For particle effectsA "plug-and-play" tool for curved particle paths. Move waypoints in the scene to auto-update steam, magic, or smoke. No coding required; high-performance GPU logic ensures 60 FPS+ on Quest 3.GPU Splines: 0% CPU impact on particle movement.Auto-Sync: Script automatically maps transforms to VFX data.VR Ready: Optimized for URP and Meta Quest 3 hardware.Real-time: Edit curves in the Scene view without hitting Play.Pro Effects: Built-in distance fading and particle spread.AI assisted in spline math architecture, optimization, and generating high-fidelity smoke/steam textures.





