21 non‑deformable rock models with shadow meshes and optional colliders. Ready to drop into Unity scenes to speed up level design and improve environment detail.This pack includes 21 non‑deformable environment assets created using real‑world reference research and a full production workflow. Each model was processed through retopology, remeshing, UV unwrapping, baking, and texture refinement to ensure consistent visuals and reliable real‑time performance.All assets feature a semi‑photorealistic style with 2K textures (including Normal Maps) and are fully compatible with the Universal Render Pipeline (URP). These rocks work especially well in colder‑climate forest biomes, adding grounded, realistic detail to natural environments. With colliders enabled, they can also serve as natural boundaries to guide or contain player movement.The largest asset in the pack, PHC_TreeStump_1, is 16,634 tris (LOD0). The remaining rock assets range from 8,000 to 1,000 tris (LOD0) depending on size and shape. All meshes are non‑deformable, environment‑ready geometry designed for stable performance in URP.Two prefab sets are included:With Colliders — ready for gameplay and environment interactionWithout Colliders — ideal for background dressing or custom collision workflowsAll prefabs include a shadow mesh and use a custom URP shadow‑optimized shader to reduce shadow computation cost. LODs are included for every asset, and everything is organized into clean, easy‑to‑navigate folders for fast integration into any Unity project.21 non‑deformable rock modelsAll assets include a Collider MeshAll assets include a Shadow MeshGeometryTree trunk: 16,634 tris (LOD0)Rocks: 1,000 – 8,000 tris (LOD0)Prefab Example Breakdown:- Huge_Rock_1_LOD0 = 4542 Tris- Huge_Rock_1_LOD1 = 2439 Tris- Huge_Rock_1_LOD2 = 699 tris- Huge_Rock_1_col = 194 tris- Huge_Rock_1_SM = 194 trisAll meshes processed through retopology, remeshing, UV unwrapping, baking, and texture refinementTextures2K semi‑photorealistic texturesIncludes Normal MapsOptimized for real‑time useConsistent style across all assetsShadersCustom URP shader: ShadowRender (Shadow‑Only)Built directly in UnityNo third‑party shader librariesReduces shadow computation costFully URP compatiblePrefabsTwo prefab sets included:With CollidersMesh colliders set upMarked StaticReady for gameplay and environment interactionWithout CollidersShadow mesh onlyNon‑StaticIdeal for background dressing or custom collision workflowsPipeline CompatibilityUniversal Render Pipeline (URP)No external dependenciesNo scripts or editor extensions includedOrganizationClean, structured folder layoutEasy to navigate and integrate into existing projectsAI-generated image references and base meshes created in preliminary stages of production. Local ComfyUI compute was used along with licensed open-source models verified for full commercial use. Transformative topology cleanup, remeshing, retopology, UV unwrapping and optimizations were manually performed in Blender. Texture baking, touch ups performed in InstaMAT/Blender





