A collection of strategy game cameras in the classic Blizzard-RTS style, as well as modern simulation and tactics game cameras.A collection of strategy camera controllers built for PC games with Mouse+Keyboard controls with Unity’s New Input System.Documentation | Demo | Free Version | DiscussionsIncludes distinct camera styles inspired by classic genre staples:Classic RTS camera (Blizzard RTS style - Warcraft, Starcraft-like)Tactical war camera (Total War style)Simulation camera (Overhead camera with full pitch, yaw, and pan control).Orthographic (Isometric) classic RTS cameraIncludes sample scenes, ready-to-use prefabs, basic cursor sprites, and extensible and well-documented code.Advanced features include:Automatic elevation adjustment for cameras - rise above terrain curves, buildings, and obstacles to avoid clipping.Interactable minimaps - for UIToolkit and UGUI, click on minimaps to move the camera.Custom Cursor state system with Scriptable ObjectsEditor tools to constrain the cursor to the game view window for edge scrolling (works in Editor Play mode and in builds).Features:Uses Unity's new Input system - all keys and interactions are fully rebindableModular, extensible code architecture3 camera controller types included:Classic RTS Camera (Fantasy and Sci-Fi variants)Simulation CameraTactical War CameraReady-to-use prefabs and sample scenesKeyboard + mouse controlsScreen-edge scrolling and custom editor code for cursor confinement in the EditorZoom-dependent movement scalingCamera bounds supportAutomatic terrain/obstacle elevation adjustment using layersDynamic cursor system using ScriptableObjects and cursor state switchingCustom Editor cursor confinement systemAutomatic Game View focus detection (camera stops and cursor is freed when Game view not in focus)UI interaction examples (UI Toolkit + uGUI)

