GC2 Perception Extensions expands Game Creator 2 Perception with advanced triggers, conditions, instructions, and utilities for stealth, suspicion, investigation, and group AI behaviors.This module requires Unity 6 and Game Creator 2 and Perception in order to work.This module extends Game Creator 2 Perception with new Visual Scripting tools designed for stealth, action, horror, and tactical AI systems.It adds a wide range of custom Triggers, Conditions, Instructions, and Properties for awareness control, target loss and reacquisition, suspicion states, investigation flow, last known positions, hearing logic, shared alarm behavior, and runtime perception utilities.The package is built for designers who want more control over NPC sensing and reactions without modifying the original Game Creator 2 Perception module. It helps create richer behaviors such as searching lost targets, reacting to recent noise, sharing targets between nearby agents, controlling alert states, and driving stealth gameplay with more nuanced perception logic.Key use cases include:Stealth AI with suspicion, alert, and combat detection statesInvestigation and search behavior based on evidence or positionsLast known position logic for pursuit and search sequencesNoise-based reactions and hearing memoryGroup alarm and target sharing between nearby NPCsUtility instructions for forcing refreshes, clearing memory, and adjusting detection behaviorContent:New Triggers count: 20New Conditions count: 16New Instructions count: 22Properties: 6TriggersOn Target LostOn Target Lost For TimeOn Target ReacquiredOn First Detect TargetOn Visible For SecondsOn Last Known Position ReachedOn Last Known Position UpdatedOn Target Entered Peripheral VisionOn Target Entered Primary VisionOn Heard Noise Above ThresholdOn Suspicion StartedOn Suspicion IncreasedOn Suspicion ClearedOn Awareness Reached ValueOn Awareness Dropped Below ValueOn Investigation StartedOn Investigation CompletedOn Investigation FailedOn Lost All TargetsOn Current Target ChangedConditionsWas Target Seen RecentlyHas Last Known PositionDistance To Last Known PositionIs In Peripheral VisionIs In Primary VisionIs Current Target VisibleIs Current Target Same AsHas Any TargetIs In Investigation StateHas Investigation TargetHas Heard Noise RecentlyIs Noise Masked By DinCan Sense Through ObstructionIs Awareness Between ValuesHas Reachable Last Known PositionHas Nearby Agent With Same TargetInstructionsSet AwarenessSet Suspicion StateSet Alert StateSet Combat Detection StateStart InvestigationStart Investigation At PositionStop InvestigationClear InvestigationSet Last Known PositionClear Last Known PositionMove To Last Known PositionForget All TargetsForget Noise MemoryBroadcast Alarm In RadiusShare Target With Nearby AgentsIgnore Target For SecondsIgnore All Targets For SecondsForce Sight RefreshForce Hearing RefreshSet Peripheral MultiplierSet Detection Speed ModifierOn Current Target ChangedPropertyCurrent TargetTracked Target CountAware Target CountCurrent AwarenessCurrent Target Last Known PositionCurrent Investigation TargetIf you have any suggestions or need help with the asset, don’t hesitate to contact me by email — I’ll be happy to help! assetsupport@ispcode.comOnline documentation and full info are here: https://9476764.gitbook.io/assets

