HyperCasual Game Engine - Mobile Puzzle Templates Kit
Ragendom
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HyperCasual Game Engine & Toolkit for Unity featuring modular puzzle templates, level editors, and mobile-ready systems to rapidly build and publish games.🚀 HyperCasual Game Engine – Modular Mobile Puzzle Templates & Arcade ToolkitBuild HyperCasual Games Faster. Smarter. Cleaner.HyperCasual Game Engine - Mobile Puzzle Templates Toolkit is a modular Unity toolkit designed for rapid development of hypercasual, puzzle, and arcade-style games.It provides a clean core architecture, reusable systems, and ready-to-use game templates with custom level editors, allowing you to prototype, reskin, and publish games quickly.This package is ideal for developers who want scalable mechanics, editor tooling, and production-ready code - without starting from scratch.🕹️ Play demo: Browser Demo | Android DemoAds Are NOT Included✅ 30 Fully Playable Game Templates#1 Arrow Escape - Grid-based logic puzzle with JSON level editor#2 Block Associations – Drag & drop matching puzzle with hints#3 Color Block Jam – Group-movement color puzzle#4 Jigsaw Puzzle – Dynamic image slicing with snap logic#5 Drop the Dog Jam – Physics-based puzzle with SDF hole system#6 Pixel Shooter 3D - Color-matching puzzle-shooter with conveyor belt and abilities.#7 Topic Stack - Category-based item sorting with lock-in mechanics.#8 Solitaire Associations - Card-based solitaire with category matching, hints, and undo.#9 Coffee Go - Conveyor-based coffee cup color-sorting puzzle.#10 Bricky Bounce - 3D layered brick-breaking with ball routing and physics destruction.#11 Hole Loop Jam - Conveyor-loop puzzle with BFS pathfinding and pot-filling mechanics.#12 Coffee Color Block - Color-matching conveyor puzzle where coffee cups fill shaped blocks on a grid.#13 Color Brick Loop - Circular conveyor belt puzzle with cannon-based goal elimination.#14 Good Swipe - Swipe-based item sorting puzzle with combo scoring and collection targets.#15 Drop Marbles - Physics-based marble release and conveyor routing puzzle with color-matched fill targets.#16 Sand Flow Puzzle - Sand physics puzzle with conveyor belt suction, pixel art displays, and three booster types.#17 Snake Out - Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes.#18 Donut Master - Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes onto a target board.#19 StackFill - 3D block-stacking puzzle with tap-to-place mechanics and wall constraints on XY and YZ planes.#20 Crowd To Bus - Color-sorting puzzle where players move people groups on a grid to match them with bus compartments.#21 Cat Block Slide: Timed sliding-block merge puzzle where colored block pieces are aligned around wall obstacles to assemble each color's full shape.#22 Sorty Cars: Parking-slot color-sorting puzzle where the top car of each slot is moved until every slot holds a single color.#23 Foodie Sort: Turn-based food-sorting puzzle with food types, swap foods between adjacent lines to match triples and advance every line's turn queue.#24 FitBlast: Pedestal shape-fitting puzzle where 14 block shapes are dragged from a starting tray onto pedestals, clearing each pedestal when it is fully filled with a single color.#25 Slide Block: Drop-and-chain color puzzle where blocks are slid up into a grid to trigger BFS chain clears, with wildcard tiles sweeping any matching color#26 Parking Slot Match: Conveyor-based car color-matching into parking lines.#27 Color Tile Flow: Tile routing puzzle with colored directional arrow paths.#28 Color Pixel Crush: Dual-grid cannon puzzle with ammo-limited color-matching shots.#29 Jig Sort: Block-sorting jigsaw with stacked column boxes and shape fitting.#30 Charge Out Puzzle: Timed block-placement puzzle with conveyor delivery and fill areas.Each module includes:Game logicLevel flow (1 example level)UI integrationCustom editor tools (where applicable)🛠 Core FeaturesModular, extensible architectureShared core systems (Audio, UI, Camera, Level Management)Custom Unity Editor Windows for fast level creationData-driven levels (JSON / ScriptableObjects)Namespace isolation (HypercasualGameEngine)No third-party dependenciesMobile-ready (Android & iOS)Clean, well-structured C# code💡 Who Is This For?Hypercasual & mobile game developersIndie studios & solo devsRapid prototyping & game jamsDevelopers learning Unity editor toolingTeams building reskinnable puzzle games📄 Documentation & SupportView Online Documentation📩 Support: ragendom@gmail.comResponses within 24–48 hours.Modular hypercasual game engine with scalable architecture30 complete, playable game templates includedDesigned for rapid prototyping, reskinning, and expansionCustom editor tools for fast and intuitive level creationData-driven level systems (JSON & asset-based workflows)Shared core systems for audio, UI flow, camera, and level managementClean separation between core systems and game-specific logicPlug-and-play game modules with minimal setupMobile-optimized gameplay flow and performance-friendly designEasily extendable to add new mechanics or game typesBuilt for hypercasual, puzzle, arcade, and jam-style gamesWell-structured project layout for long-term maintenanceIncludes detailed documentation and usage examplesArtificial intelligence tools were used during the creation of this package.Sound Effects: AI audio generation tools, including Google Gemini’s AI and ElevenLabs, were used to generate initial sound effect content. All generated audio was manually reviewed, edited, trimmed, adjusted for volume and clarity, and curated before inclusion.2D Art: AI image generation tools, specifically Google Gemini’s AI (Nano Banana), were used to generate base 2D artwork. The images were manually edited, cleaned up, refined, resized, and adjusted to meet visual and technical requirements.Coding: AI-assisted code generation tools, including GPT-based models and Claude, were used to help draft portions of the code. All code was manually reviewed, modified, tested, and integrated to ensure correctness, performance, and compatibility.All final content included in this package was reviewed and modified by the publisher prior to submission.


