Complete homing missile system with launcher, lock-on targeting, military HUD, and proportional navigation guidance for Unity 6.The Homing Missile system works on all three Unity render pipelines (Built-in, URP, HDRP). The included 3D models and materials are set up and tested on URP. DocumentationWeb Site | Documentation | Discord | Issue-Tracker | DemoHoming Missile System is a ready-to-use weapon package that brings realistic guided missile mechanics to your Unity project.Drop in the prefabs, hit play, and you have a fully working missile launcher with automatic target lock-on, a military-style HUD, and physics-based proportional navigation guidance. What's included:• Missile launcher with lock-on targeting (cone detection, range check, occlusion)• Homing missile with 4-phase flight: Launch → Boost → Sustainer → Coast• Military HUD: ammo counter, lock-on bracket, compass, elevation indicator, cooldown bar• Full audio system (launch, flight loop, lock-on beeps, explosion)• Particle effects for rocket trail and explosion• ScriptableObject configuration — your settings survive asset updates• Two demo scenes ready to play• 3D models: rocket launcher and missileWorks with any target tagged "target". Supports both pre-positioned rockets and instantiated projectiles. Fully customizable from the Inspector, no coding required.Technical Details• Engine: Unity 6• Render Pipeline: URP (Universal Render Pipeline) for 3d models.• Input: Unity Input System (New)• UI: UI Toolkit (UXML/USS)• Warhead: proximity fuze, explosion with force falloff and damage scaling• Configuration: ScriptableObject-based (update-safe)• Demo Scenes: 2 (Ground, Air)• Scripts: 13 C# scriptsI utilized AI was employed to generate images for the UI, enhancing the design process and visual appeal.


