Casual Faked Leaderboard with Bots Activity
Dincrid Games
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Offline Casual Fake Leaderboard for Unity 3d with bots activity, smooth animations. Mobile optimization. Easy API and Implement. No internet/real people required. 1000+ player support. Meta-Works with Unity 2021 and above-Uses Text Mesh Pro-Offline Documentation-Example scene-Uses default Sprites-For good optimization used:Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the flySprites and Default ShadersFakeLeaderboard is a lightweight, offline leaderboard system for Unity mobile games. No internet or real players required - bots simulate a competitive ranking experience with smooth animations. Perfect for hyper-casual, arcade, and idle games where competition and instant feedback motivates players.Features:2 methods integration to your LevelManager (example class and object provided)Fully customizable UIEdit sprites (PSD provided)Built in Gradients to choose fromSet Layout size Optimized for mobile with object pooling: handles 1000+ entries on mobile devices. All data stored locally (player name in PlayerPrefs, scores in persistent file).Documentation and Example SceneIdeal for:Hyper-casual & social gamesGames without backend infrastructurePrototypes requiring quick leaderboard integration (with 2 method calls)Easy Setup: drag the prefab onto your Canvas and start modifying scores/bots behaviour via simple API calls Or simply call 2 methods in your LevelManager script with existing bots behaviour.API is intuitive and easy, well documentedRequirements:Uses Text Mesh Pro which will be installed on asset importing (will ask permition)-Used in real mobile project "Laser Slasher" (available in GooglePlay). Self created and tested on android and Ios devices-For good optimization used:Internal pool system and LoopScrollRect (Handles even 500-1000+ players in Leaderboard). It's creating and reusing only visible positions on the flySprites and Default ShadersZero dependencies: Works offline — no backend, SDKs, or internet requiredMobile-optimized: Object pooling and UI recycling for 60 FPS on low-end devicesScalable: Smooth performance with 1000+ leaderboard entriesBot system: Auto-generated opponents with unique nicknames and dynamic scoringQueue-based animations: Sequential score updates with smooth visual feedback (skippable via API)Data safety: Auto-saves final state on app close — no data loss during animationsMultiple boards: Create separate leaderboards (daily/weekly/all-time) via unique IDsSimple API: Intuitive methods like AddScoreToPlayer(), AddScoreToNearBot(), FocusPlayer()Storage: Player name → PlayerPrefs; Scores/positions → save file in Application.persistentDataPathCustomizable UI: Edit sprites, fonts, and layout directly in Unity CanvasDrag & drop setup: Single prefab integration — no coding required for basic useUnity 2021.3+ compatible: URP/HDRP support via standard UI ToolkitOffline DocumentationExample sceneAI/ML used to help with:-Documentation and Description. Edited by hand manually-Some boiler code, Tests and API descriptions-GUI Interface Concept at early stages created by AI, final draw and polishing was done by me




