A complete molotov cocktail fire effect system built with VFX Graph. Covers the full lifecycle, throw, impact, fire spread, and burnout.A complete molotov cocktail fire effect system built with VFX Graph. Throw, impact, burn, and fade the full lifecycle is covered out of the box.The pack includes a throwable molotov projectile that spawns a spreading fire on impact. Flames scatter outward from the point of contact, a fireball bursts on collision, burning fuel pools on the ground with animated decals, smoke rises, sparks fly, and a burnt scorch mark fades in and stays behind after the fire dies out. A lighter with its own flame and spark effects is also included.Everything runs on VFX Graph with flipbook sprite sheet animations. Fire spread is handled through a particle-driven spawn system that places individual flames at scattered positions around the impact point. Raycasting culls flames that would clip through geometry. Dynamic point lights with randomized flickering add to the scene, and timed coroutines handle the full effect lifecycle from ignition to cleanup.Supports both HDRP and URP. Shader graphs, materials, prefabs, and VFX assets all have separate variants for each pipeline. Shader Graphs: 2Shader Subgraphs: 1VFX Graph Assets: 10Custom VFX Blocks: 1Custom VFX Operators: 2C# Scripts: 8




