Unity hierarchy exporter for GameObjects, Prefabs, and Scenes. Export hierarchies to Tree, JSON, YAML, or Markdown with searchable preview, filtering, and subtree folding.This is an Editor-only tool with no runtime components. It works with all render pipelines and does not depend on or interact with any SRP features.Hierarchy Exporter captures any GameObject, Prefab, or Scene and presents the full hierarchy in four professional output formats — with built-in syntax coloring, code folding, search, and filtering.Preview your hierarchy before exporting. Search with regex, filter by Prefabs, Inactive objects, or Missing Scripts, and narrow results by Tag, Layer, or Prefab source name. Control export depth from 1–10 levels or unlimited. Then export to file or copy to the clipboard in one click.Four output formats:Tree (human-readable with Unicode box-drawing)JSON (RFC 8259 compliant)YAML (YAML 1.2 Core Schema)Markdown (CommonMark)Four detail levels:Structure (names only)Components (types and metadata)Values (curated Inspector-style properties)Serialized (all fields, including custom MonoBehaviours)Why Hierarchy Exporter:Editor-only — zero runtime code ships with your gameZero external dependenciesDeterministic output — identical hierarchies produce byte-identical results across machines and platforms.Full source code includedUseful for debugging large Unity scenes, generating documentation, analyzing prefab hierarchies, and exporting structured scene data.Four output formats: Tree, JSON, YAML, MarkdownFour detail levels: Structure, Components, Values, SerializedThree target types: Scene GameObjects, Prefab assets, Scene assetsSearch:VS Code–style search (case-sensitive, whole word, regex)Preview:Code folding with collapse/expand allSyntax coloring with bundled JetBrains Mono fontFiltering:Filter chips: Prefabs, Inactive, Missing ScriptsContent filters: Tag, Layer, Prefab source nameDepth limit: 1–10 levels or unlimitedExport:File export (UTF-8 without BOM)Clipboard copyPerformance:Large hierarchy support — incremental traversal, parallel formatting, virtualized previewOther:Drag-drop target selection with recent targets dropdownZero dependenciesFull source codeEditor-onlyAI tools were used during the development process to assist with specification drafting, code suggestions, and documentation writing.All generated content was thoroughly reviewed, validated, and refined manually. The final package is the result of deliberate design, hands-on engineering, and extensive testing, ensuring correctness, performance, and full compatibility across supported Unity versions and platforms.




