A highly customizable screen-space depth scanner and sonar pulse VFX for the Built-in Render Pipeline. Includes Post-Processing Stack V2 (PPSv2) support.Enhance your project with a dynamic, highly customizable Depth Scanner VFX!This package provides a premium screen-space sonar pulse and environment scanning effect, perfect for sci-fi, horror, stealth, or atmospheric exploration games. Designed specifically for the Built-in Render Pipeline, it offers a plug-and-play solution to reveal the environment based on depth and distance.Key Benefits:Two Ways to Use: Need a quick setup? Simply attach the included Camera Script. Working on a larger project? Use the fully integrated Post-Processing Stack V2 (PPSv2) volume override for professional workflow.Highly Customizable: Take full control over the scanner's color, speed, pulse power, mask radius, and blending options directly from the inspector.Origin Tracking: Includes a helper script to automatically track the origin point of the scan (e.g., a player character or a dropped beacon) in real-time.Features:1 Depth Scanner Shader (Built-in)1 Depth Scanner Shader optimized for Post-Processing Stack V2PPSv2 Custom Volume Component integrationStandard OnRenderImage Camera Script fallbackDynamic Origin Tracking scriptCustomizable properties: Origin, Color (HDR), Power, Tiling, Speed, Mask Radius, Mask Hardness, Mask Power, Multiply Blend.VR Ready (Single Pass Stereo support included in the shader code)Supported Pipelines:Built-in Render Pipeline ONLYDependencies:Post Processing (com.unity.postprocessing) is required to use the PPSv2 version of the effect.




