Add dynamic, fully customizable stylized speed lines to your game. A highly optimized, procedural screen-space post-processing effect compatible with both Built-in and URP. Mobile-friendly!Enhance the sense of high-speed action in your projects! Stylized Speed Lines is a high-performance, full-screen post-processing effect designed specifically for racing games, intense action scenes, and anime-style aesthetics.Whether you are using the classic Built-in Render Pipeline or the Universal Render Pipeline (URP), this package is coded to work seamlessly out of the box.Key Features:Fully Customizable: Easily tweak the color, animation speed, tiling, radial scale, and the size/hardness of the central mask to perfectly match your game's visual style.Zero Texture Dependencies (Procedural): The speed lines are generated entirely via math inside the shader. It requires absolutely no external texture files, keeping your package size and memory usage to an absolute minimum.Mobile-Friendly: Thanks to its highly optimized procedural structure, it runs smoothly with great performance on mobile platforms.Quick & Easy Setup: Integrate it into your camera in seconds using the provided Scriptable Renderer Feature for URP, or a simple MonoBehaviour script for the Built-in pipeline.Render Pipeline Compatibility:Universal Render Pipeline (URP) - Custom ScriptableRendererFeature included.Built-in Render Pipeline - Standard OnRenderImage post-processing script included.Platform Compatibility:Mobile (Highly Optimized)PC / Mac / WebGLIncluded Files:1x Custom Post-Processing Shader: A cleanly structured, fully procedural screen-space shader.3x C# Scripts: Cleanly coded URP and Built-in integration scripts wrapped safely inside the StylizedSpeedLines namespace.1x Material: A ready-to-use material with pre-configured parameters.Customizable Material Properties:ColourSpeed Lines TilingSpeed Lines Radial ScaleSpeed Lines Power & RemapSpeed Lines AnimationMask Scale, Hardness & PowerNumber of VFXs: 1 Full-screen Post-Processing EffectTexture sizes: 0 (Fully Procedural, no external textures required)Custom shaders: 1 Screen-Space Shader




