Looking to add more visual interest to your environments, take a look at this sample of various game ready rock assets that can add some uniqueness to your forest or jungle environment scenes.These assets were remeshed and optimzed for non-deformable game-ready application. ( 5 ) Game-Ready assets Including LOD's: - Huge_Rock_1_LOD0 = 4542 tris - Huge_Rock_1_LOD1 = 2439 tris - Huge_Rock_1_LOD1 = 699 tris - Large_Rock_1_LOD0 = 5053 tris - Large_Rock_1_LOD1 = 1915 tris - Large_Rock_1_LOD2 = 709 tris - Medium_Rock_1_LOD0 = 4410 tris - Medium_Rock_1_LOD0 = 2112 tris - Medium_Rock_1_LOD0 = 715 tris - Small_Rock_Group_1_LOD0 = 3852 tris - Small_Rock_Group_1_LOD1 = 1813 tris - Small_Rock_Group_1_LOD2 = 576 tris - Small_Rock_1_LOD0 = 4974 tris - Small_Rock_1_LOD1 = 2362 tris - Small_Rock_1_LOD2 = 974 tris( 5 ) URP/Lit materials consisting of a Base Map and a Normal Map - Huge_Rock_1_Mat = Huge_Rock_1_baseTex, Huge_Rock_1_NM = 2048 x 2048 - Large_Rock_1_Mat = Large_Rock_1_baseTex, Large_Rock_1_NM = 2048 x 2048 - Medium_Rock_1_Mat = Medium_Rock_1_baseTex, Medium_Rock_1_NM = 2048 x 2048 - Small_Rock_1_Mat = Small_Rock_1_baseTex, Small_Rock_1_NM = 2048 x 2048 - Small_Rock_Group_1 = Small_Rock_Group_1_baseTex, Small_Rock_Group_1_NM = 2kTextures consisting of a semi-photorealistic visual style with some hand-painted touch ups that can add some uniqueness to your environments.Prefabs ready to be placed and arraged in various configurations and structures. - Optimized Meshes- UV mapped- 2K textures (Base Tex + Normal Maps )- LOD's included- Prefabs included- URP pipelineAI-generated image references and base meshes created in preliminary stages of production. Local ComfyUI compute was used along with licensed open-source models verified for full commercial use. Transformative topology cleanup, remeshing, retopology, UV unwrapping and optimizations were manually performed in Blender. Texture baking, touch ups performed in InstaMAT/Blender




