Add more control to your scene view navigation with simple mouse inputs. Bookmark your camera positions, use visual aids and screenshot features to navigate and compose your scene.Scene Camera Click Navigator (SCCN) is a Unity editor tool for scene view navigation with a simple click. SCCN is a GUI overlay so that it can be used conveniently with a maximized scene view. Multiple navigation methods let you move the scene view camera for different purposes:Surface Navigation jumps the camera to any point on mesh or collider surfaces.Free Space Navigation jumps the camera forward a pre-defined distance.Cursor Navigation continually drives the camera forward and uses the cursor position to steer.Orbit Navigation lets you orbit around a GameObject manually or automatically.Strafe Navigation lets you strafe the camera at desired speeds with optional momentum so you can "fling" the camera.Scroll Navigation lets you use the scroll wheel to zoom in and out precisely where your cursor is pointed, without requiring object selection. Can scroll to surfaces or empty space.Frame Navigation moves the camera forward while keeping the box-selected surfaces in-frame.Set the inputs for each navigation mode and use them separately or together to move quickly across large complex scenes, inspect surfaces, lighting or any precise position in general.Camera viewpoints can be bookmarked for easy recall, and sets of bookmarks can be categorized into as many groups as desired.Capture features are also included. Screenshots at each bookmarked camera viewpoint can be captured and displayed automatically in the Bookmark Gallery panel. Clicking on a gallery image moves the camera to that view. Bookmarked camera views can also be visualized as markers on an interactable Coordinate Map panel. All markers can be repositioned and rotated directly from the map. Click on a position marker to move the camera there, or move and rotate the camera yourself by interacting with the camera marker.AI was used for code-assist only. No AI image generation was used.





