FrostBoard - Kanban Task Management
Frostember Studios
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FrostBoard brings a native Kanban board into the Unity Editor. Plan tasks,
track progress, manage your team, and ship your game without ever leaving Unity.Welcome to FrostBoard a fully-featured project management tool builtdirectly into your Unity Editor.Stop switching between Trello, Notion, and sticky notes. Stop losingcontext every time you alt-tab out of Unity. Everything your team needsto stay organized lives exactly where you work.Built from the ground up with Unity 6's UI Toolkit, FrostBoard feelscompletely native to the Editor. It's snappy, keyboard-driven, anddesigned for solo developers and small teams who want professional-gradetask tracking without the overhead of external tools.DOCUMENTATION | YOUTUBE🔥 Key FeaturesZero Context-Switching: Your entire project board lives inside Unity. Open FrostBoard, manage it, close it never leave the Editor.Drag-and-Drop Kanban: Unlimited columns, full card and column reordering, inline Add Task / Add Column buttons, and visual WIP limit indicators per column.Rich Task Cards: 3 display modes (Compact, Normal, Detailed). Toggle 9 fields per card Priority, Labels, Story Points, Due Dates, Subtasks, Comments, Assignee, Dependencies, and Task Type. Overdue highlighting, subtask progress bars, and card aging for stale tasks.Task Detail Panel: A full-screen slide-in panel with every field your team needs. Fibonacci story point quick-pick (1–21), integrated calendar date picker, subtasks with checkboxes, timestamped comments, and Blocked by / Blocking dependency tracking.Swim Lanes: Group your board by Assignee, Priority, or Task Type in one click. Column headers stay visible at all times.Team Members: Define your team once — name and color. Assignees become a clean dropdown, and color-coded avatars appear on every card automatically.Full Undo / Redo: Every board action is undoable with descriptive tooltips ("Undo: Move task to Done"). Nothing is ever accidentally lost.Archive & Templates: Archive tasks off the board without deleting them. Restore anytime. Save any task as a reusable template and spawn it via right-click.Multi-Select & Batch Actions: Ctrl+Click to select multiple cards. Batch delete, move, or archive in one action.Keyboard-First: Ctrl+Z Undo, Ctrl+N New Task, Ctrl+F Search, Arrow Keys to navigate, Delete to remove. Full shortcut reference built-in (Ctrl+Shift+/).Smart Search & Filters: 250ms debounced text search across title, description, and assignee. Priority and label filter dropdowns. "Showing X of Y" status bar.Zoom Support: Scale the board from 60% to 150% with Ctrl+Scroll. Zoom level persists between sessions.💾 Persistence & PerformanceFrostBoard auto-saves on every change via batched EditorApplication.delayCall. JSON-based save file lives inside your project. Data versioning with automatic migration chain ensures your board survives every update. Debounced search, lazy board rebuilds, and zero reflection overhead keep everything fast.Questions?contact@frostemberstudios.com🏗️ Core Architecture & Features:UI Framework: Built entirely with Unity UI Toolkit (USS + C# programmatic, no UXML). Feels native to the Editor at every level.Architecture: MVC + Command Pattern for clean separation of concerns and predictable state management.Undo / Redo: LinkedList-based CommandHistory with descriptive action labels. Persists across all board operations.Persistence: JSON serialization via JsonUtility with a versioned migration chain (v1.0 → v1.6). Auto-save is batched via EditorApplication.delayCall to prevent save-on-every-keystroke overhead.Performance: Debounced search (250ms), lazy RebuildBoard() calls, ScrollerVisibility.Auto to prevent layout shifts, CSS transitions for smooth animations at zero CPU cost. No reflection, no serialization overhead.GC Optimized: No unnecessary allocations during board interaction or card rendering.Settings, Archive & Shortcuts: Implemented as standard IMGUI Editor Windows for maximum Editor compatibility.Assembly Definitions: Fully isolated compile times via .asmdef files.🔗 Dependencies & Requirements:Unity 6000.3 or newer (UI Toolkit required)Compatible with Built-In, URP, and HDRP render pipelinesEditor-only zero runtime overhead, no impact on build sizeWorks with any project type and any game genre📂 What's Included:Full C# source codeUSS stylesheets (dark theme, CSS variable-based)JSON data file (auto-created on first use)Unit tests (NUnit, EditMode)Assembly definition files




