A massive Hybrid Asset Pack (85+ models) for creating immersive Post-Apocalyptic worlds. Includes 10 custom hand-crafted characters and ultra-lightweight vegetation. Everything is Mobile OptimizedBring your worlds to life instantly with this stylized environment & props pack featuring 85 handcrafted AI-assisted models, 10 custom stylized characters, and optimized grass assets — all fully prepared for Unity URP & HDRP.This pack is perfect for creating stylized open-world scenes, villages, survival games, RPGs, and atmospheric environments.All assets are ready-to-use with PBR materials, colliders, demo scene, and clean organization.🌿 What’s Included✔ 85 Stylized ModelsA wide collection of environmental and world-building assets:Old houses & modular building piecesBarrels & wooden propsTools (axe, hammers, etc.)Lamps & light propsStairs, structures & environment detailsDecorative objects & world fillers✔ 10 Stylized Human CharactersNon-realistic NPC-style characters — perfect for background population, prototypes, indie games, and stylized worlds.✔ Grass & NatureHand-made grass assetsIncludes LOD for grass for optimization✨ FeaturesStylized look – unified art direction suitable for fantasy, medieval, cozy, or survival gamesPBR Materials – color, roughness, metallic, normal mapsOptimized meshes – clean topology ready for productionColliders included – plug-and-play for gameplay setupsDemo scene – explore a ready environment to visualize the assetsURP + HDRP supportEasy to customize – change colors, materials, variations, and layoutConsistent scale & naming for smooth workflowTotal models: 85Characters: 10 stylized humansGrass: includes LODOther LODs: nonePipelines: URP, HDRPPBR maps: Albedo, Roughness, Metallic, NormalDemo scene: includedColliders: includedSome of the models in this package were created using AI-assisted 3D generation tool to speed up the concept and base-mesh creation process.All assets were then refined, cleaned, and prepared manually to ensure they meet Unity’s technical requirements.This includes:Manual mesh cleanupUV adjustmentsPBR material setup (albedo, roughness, metallic, normal)Collider setupScene assembly and optimizationAll final assets were manually reviewed and optimized before publishing




