Reliable first/third-person camera collision for Game Creator 2. Prevents wall clipping with near-plane safety, non-alloc physics, smooth recovery, presets, and competitive multiplayer-ready behavior.Better Camera Collision replaces unreliable first person and third-person camera clipping with a robust collision system built specifically for Game Creator 2 cameras.It keeps the camera from passing through walls, floors, ceilings, and tight level geometry while preserving smooth camera recovery when obstacles clear. The system uses non-alloc physics queries, near-clip-aware collision sizing, temporal sweep protection, and last-safe-position recovery to avoid common issues like wall clipping, camera popping, or getting stuck behind geometry.Features:Built for Game Creator 2 camera clippingPrevents first/third-person camera wall clippingNear-plane-aware collision radiusNon-alloc physics for runtime performanceSmooth push-out recoveryImmediate safe pull-in when obstructedHandles forced camera pressure against wallsRecovery logic for stuck or invalid camera positionsPreset system for fast tuningCompetitive multiplayer-friendly behaviorWorks with custom collision layers and trigger settingsIdeal for action RPGs, third-person shooters, soulslikes, adventure games, shooter, MMO-style cameras, and any Game Creator 2 project that needs reliable camera collision.




