Hexa Away Puzzle 3D | Template + Level Editor
Ragendom
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Hexa Away Puzzle 3D is a premium Unity template designed for creating hexagonal slide-to-hole puzzle games. It provides a robust, data-driven foundation featuring procedural hex mesh generation.Hexa Away Puzzle 3D is a complete Unity game template for building and customizing hexagonal slide-to-hole puzzle games. Inspired by satisfying "pull and clear" mechanics, this template provides a robust foundation for creating puzzles where players must launch colored hex stacks off the board in the correct order.Players tap colored hex stacks to launch them along their indicated arrow direction. If the path is clear, the stack flies off the board; if another stack is in the way, it bumps—consuming a move without clearing. This template offers a satisfying hyper-casual loop that challenges players to think strategically about clearing order within a move budget.This game template includes a full puzzle gameplay loop, a procedural hex mesh system, three boosters, and a fully featured Unity level editor with an automatic level generator and solvability validator. Every system is modular and data-driven, making it the perfect starting point for a game jam project or a production-ready mobile puzzle title.Try First: Browser Demo | Android DemoOUR ADVANTAGESDeveloper-oriented architecture with a focus on scannable, clean code.Clear documentation and a guided setup workflow.Built-in Level Editor and robust editor utilities for rapid content creation.Easy visual, color, and gameplay customization via URP and procedural mesh tools.500 Solvable Levels included right out of the box.TEMPLATE INCLUDES⬢ Hexa Away GameplayTap-to-Launch Mechanic: Intuitive one-tap controls for hexagonal sliding.Pathfinding & Collision: Stacks detect blockers and holes, reacting with smooth tumble-and-slide or bump animations.Double-Offset Hex Grid: Uses a specialized coordinate system for 6-directional movement.Move Budget System: Fixed move counts with configurable error margins per level.Obstacles & Holes: Land gaps that stacks fly across, adding depth to level design.🏗️ Level Editor & Data SystemVisual Grid Painter: A dedicated Unity Editor window for painting grounds, holes, and colored stacks.500 Levels Included: Pre-generated on a progressive difficulty curve and validated by a built-in solver.Auto Level Generator: Batch-generate hundreds of playable levels with configurable difficulty, island spread, and color counts.Greedy Solver Validator: Every generated level is automatically tested for solvability before being saved.JSON Level Export: Clean, sequential JSON loading via Resources.🎮 Boosters & Gameplay SystemsThree Built-in Boosters: Bomb (AOE clear), +Moves (adds 5 moves), and Hint (highlights launchable stacks).First-Use Tutorials: Automated tutorial popups for each booster, dismissed permanently after use.Level-Gated Unlocks: Progressively unlock booster abilities as the player reaches higher levels.Centralized BoosterManager: A single source of truth for counts to prevent HUD-to-state desync.🎨 Color & Visual Tools7 Built-in Palette Colors: (Red, Orange, Green, Gray, Blue, Purple, Black) easily expandable via simple material name lookups.Procedural Hex Mesh: Lightweight, flat-topped hex meshes with separate top/side sub-meshes for depth.Dynamic Animations: High-quality tumble, slide, and fall-off cascade effects handled by a dedicated animator script.Customizable Shaders: Built for the Universal Render Pipeline (URP).🧪 Developer & Debug ToolsIn-game Dev Panel: Toggleable gear menu for level navigation, booster refills, and ad testing.Global Hotkeys: Use 'U' to unlock boosters or Arrow Keys to skip levels instantly.DefaultExecutionOrder(-100): GameManager-first architecture for reliable scene initialization.Clean Namespace Isolation: Built under the HypercasualGameEngine namespace for modularity.💿 Supported PlatformsiOSAndroidWebGLDesktop📄 DocumentationOnline DocumentationComprehensive documentation is included, featuring step-by-step guides for:Setting up the game scene and running your first level.Designing custom puzzles with the Hex Grid Painter.Configuring the Auto Level Generator for difficulty-scaled content.Adding new stack colors and modifying the procedural hex visuals.Extending the template for your own unique hexagonal mechanics.📬 SupportIf you get stuck or have any questions, we are happy to help!📧 Email: ragendom@gmail.comI used mostly Gemini AI and ChatGPT to generate custom images and sounds for the asset.I used Claude Code to refine the scripts.




