Sound File Previewer is a Unity Editor utility window that lets you instantly browse and audition every audio clip inside any folder in your project very quickly.Note: This tool will eventually be offered as part of a package of Editor Utilities, but I don't know how soon. If you do buy this now any amount paid will be deducted from the package amount later only to a maximum discount (if you had bought multiple individule tools) that the package is free. But, if you buy the package later you get all the tools therein plus any new ones added over time.Tool DocumentNote on ExpectationsSound File Previewer is a Unity Editor utility window that lets you instantly browse and audition every audio clip inside any folder in your project — just drag the folder in and use your arrow keys to step through the list, hearing each clip play the moment you land on it. No clicking Play over and over, no hunting through the Project panel — just fast, keyboard-driven audio browsing right inside your Unity layout.Key FeaturesAudition your whole library in seconds — arrow-key through dozens of clips faster than you could find and click them one at a time. Ideal for evaluating a new sound effects pack the moment you import it.Perfect for rapid iteration — keeping this window open beside your scene while swapping footsteps, UI clicks, or explosion variants lets you pick sounds without ever breaking your flow.Every Unity audio format supported — WAV, OGG, MP3, AIFF, AIF, FLAC, XM, MOD, IT, and S3M. If Unity can import it, Sound File Previewer will find and play it.Non-modal and fully dockable — behaves exactly like any other Unity panel. Dock it, float it, drag it to a second monitor.Real-time regex filtering — type any regular expression to narrow the list instantly. The file count updates live. Invalid regex is highlighted so you always know why the list changed.Copy any file path in one click — right-click any row and choose “Copy Full File Path” to copy the complete OS path to your clipboard.Drag any clip directly where you need it — drag straight from the list onto an AudioClip field in the Inspector, a GameObject in the Hierarchy, or any folder in the Project window. When dropping into the Project window, the file is copied to the destination — your original is never moved or removed.Zero scene setup, zero runtime impact — a pure Editor tool. It adds nothing to your scenes, prefabs, or builds.RequirementsUnity version: 2021.3 LTS or later (uses AudioUtil.PlayPreviewClip, an internal Editor API consistent across Unity 2021 through Unity 6; tested and recommended on 2021.3+)Render pipeline: Any (URP, HDRP, Built-in) — this is an Editor-only tool with no runtime dependenciesDependencies: None. Uses only built-in Unity Editor APIs (UnityEngine, UnityEditor, System.IO, System.Text.RegularExpressions)Platform: Works on all platforms supported by the Unity Editor (Windows, macOS, Linux)InstallationTypical Package Manager InstallationAfter purchasing Sound File Previewer on the Unity Asset Store, click the Open in Unity button on the store page. This automatically opens the Package Manager window in your Unity Editor and navigates to My Assets with the package selected.In the package details panel, click Download to download the package to your machine. A progress bar will appear while the download completes.Once the download finishes, the button changes to Import. Click it to begin importing.The Import Unity Package dialog appears with all package contents pre-selected. Optionally uncheck any items you do not want to include, then click Import.The Package Manager places the imported files into your project’s Assets folder, where they are accessible from the Project window.After ImportAllow Unity to compile the newly imported scripts. Once compilation finishes, the tool is ready to use — no additional setup is required. The following assets will be present in your project:Assets/BBB/SoundFilePreviewer/├── Editor/│ └── SoundFilePreviewer.cs├── SoundFilePreviewer_AssetDoc.html└── ImportantNoteAboutSupport.htmlI proudly consider AI a tool like any other; I use it extensively and believe it mainly a positive force in our industry. I do not believe it will result in job loss as long as engineers and creatives learn how to use it like any other tools that comes along. I also use C++, C#, Python, Java, compilers, virtual machines, the world wide web, text editors, and sometimes I ask my wife and my dog for advice. All initial ideas, conception, prompting, code review, maintence, testing and direction come from me. AI has not built a single thing that I did not direct it preicesly what to build based on my 25 years + as a professional software engineer. I just don't like typing all that much.



