Ironstrike Arsenal 3D (Weapons Pack) - Complete FPS Weapon System
Obeder's Team
$11.19
$15.99
30%OFF
(no ratings)
Jump AssetStore
30 PBR-textured, game-ready weapons with a full FPS weapon system: fire modes, ADS, procedural recoil & sway, 9-slot inventory, HUD and damage system.Firearms Pack 3D is a production-ready weapon pack for first-person shooters.Drop 30 fully configured weapon prefabs into your scene and get a complete,code-driven weapon system out of the box — no keyframe animations required.────────────────────────────────────────────────────── WHAT'S INCLUDED──────────────────────────────────────────────────────30 WEAPONS across 8 categories:• Assault Rifles — M4, AK-SU, AS VAL, F2000, Groza, Abakan, IL-86, SGI• SMGs — CX9, MAC-10, PP-19 Bizon, PPSh-41• Sniper / DMR — SVD, DSR-1, M14, Kar98k, CZ 457, AK-50• LMGs — PKM, MG-42, Minigun• Pistols — PM, Daemon, Le Mat• Shotguns — Shotgun, Obrez• Launchers — RPG-7• Special — Gauss Rifle, Heavy Barrel, Tank-Gewehr7 AMMO TYPES: 9×18, 9×39, 5.45×39, 5.56×45, 7.62×54R, .45 ACP, 12×70────────────────────────────────────────────────────── WEAPON SYSTEM FEATURES──────────────────────────────────────────────────────FIRE MODESSingle, 3-round burst and full-auto. Each weapon configured via ScriptableObject(RPM, damage, range, bullet spread, bullets-per-shot for shotguns).AIM DOWN SIGHTS (ADS)Smooth FOV transition, per-weapon position offsets, spread reduced to 25%.Toggle or hold input mode. Scales recoil and sway down automatically.TWO-LAYER RECOIL SYSTEMCamera recoil — pitch/yaw accumulation with auto-recovery.Weapon model recoil — procedural position & rotation kick per shot.ADS reduces model kick to 35%.PROCEDURAL ANIMATIONS — no Animator, no keyframesMouse sway · walk bob · idle breathing · strafe tilt ·reload drop animation · draw animation on equip.AMMO & RELOADMagazine + reserve tracking. Tactical reload (partial mag) andfull empty-mag reload with separate durations. Shell casing ejection (physics).WEAPON INVENTORY9 slots, number keys 1–9 or mouse wheel. Animated weapon switchwith hide/draw phases. World-space pickup props with bob animation.VFX & IMPACTSMuzzle flash · bullet tracer (LineRenderer) · tag-based material impacts(Metal / Wood / Default) · auto-destroying hit particles.DAMAGE SYSTEMIDamageable interface + HealthComponent. Death/damage UnityEvents.Floating damage popups with critical color. Fully event-driven.HUDAmmo counter (magazine / reserve) · weapon name · reload progress bar ·dynamic crosshair that scales with spread.────────────────────────────────────────────────────── EDITOR TOOLS──────────────────────────────────────────────────────• Custom inspectors for every component (WeaponData, Weapon, WeaponController, WeaponSway, ProceduralRecoil)• Scene handles for ADS hip/aim offset visualisation• Play-mode recoil test buttons (Kick Hip, Kick ADS, Reset)• Firearms Pack Manager window — browse all 30 weapons, add to scene, create prefabs, run health checks• One-click WeaponData batch creator for all 30 weapons• Render Tool for Asset Store screenshot generation• Unity 2021.3 LTS or newer• URP / HDRP / Built-in pipeline• Raycast-based bullet system (no rigidbody projectiles)• All weapons configured with realistic stats (RPM, recoil, range)• Full documentation included (DOCUMENTATION.md)• Clean, commented C# — no third-party dependencies




