A highly optimized Glass Shader pack for Unity's Built-in Render Pipeline. VR, PC, and Mobile ready with real-time refraction and optical physics.Elevate your project's visuals with the "Glass Shader Built-in" package, a comprehensive collection of advanced glass and optical materials designed exclusively for Unity's Built-in Render Pipeline.Whether you are creating a sci-fi laboratory, a modern architectural showcase, realistic car windows, or stylized virtual reality worlds, this package provides the versatile tools you need. It ranges from highly optimized performance glass suitable for mobile devices, to hyper-realistic optical glass that simulates complex physical phenomena.Key Highlights:Cross-Platform Ready: Carefully optimized to ensure smooth 60+ FPS performance across PC, Mobile (Android/iOS), and VR platforms (including standalone headsets like Meta Quest).Hyper-Optical Physics: Simulate real-world glass with physical features like Refraction (background distortion), Chromatic Aberration (RGB light dispersion), Thin-Film Interference (soap bubble iridescence), and Volumetric Absorption for varying thickness.Highly Customizable: Tweak tint colors, distortion strength, Fresnel edge glow, and surface smoothness directly from the Inspector. No coding required.Surface Details: Supports Normal Maps to easily create frosted glass, rain drops, or scratched surfaces that accurately distort the background.Bonus Utility Library: Includes a robust .cginc library packed with Photoshop blend modes, procedural masking tools, and math functions for advanced shader developers.Supported Render Pipeline: Built-in Render Pipeline ONLY. Supported Platforms: PC, Mac, Mobile (Android/iOS), and VR (Standalone & PCVR).Custom Shaders Included:1x Advanced Fast Glass: Highly optimized for Mobile and VR. Features smooth refraction blending and Fresnel effects without the heavy performance cost of GrabPass.1x Hyper-Optical Glass: High-end PC/Console shader featuring GrabPass refraction, Normal Map distortion, Chromatic Aberration (Dispersion), Iridescence, and Beer-Lambert Law volumetric depth simulation.1x Utility & Blend Mode Library (.cginc): A powerful helper library containing 20+ Photoshop blend modes, procedural shapes, and math nodes.Texture Information:Texture Sizes: 2048 x 2048Texture Types: High-quality reflection textures, noise maps, and surface normal maps included.Key Features:Fully customizable parameters (Color, Refraction Intensity, Chromatic Aberration amount, Fresnel Power).Clean, refactored, and commented HLSL/CG source code.Does not rely on external dependencies or post-processing stacks.




