An advanced compute shader-driven dissolve effect system for URP. Seamlessly integrates with VFX Graph for stunning disintegration on static and skinned meshes. Optimized for VR and mobile.Dissolve Effect PRO URP is a professional-grade visual effects tool designed to create high-quality, highly customizable dissolve and disintegration effects in Unity's Universal Render Pipeline (URP).Unlike basic alpha-clipping shaders, this package utilizes powerful Compute Shaders to bake vertex data (Position, Normal, and Alpha maps) in real-time. This advanced approach allows flawless integration with Unity's Visual Effect Graph (VFX Graph), enabling you to spawn complex particle systems exactly along the dissolving edges of your 3D models.Optimized for performance, the system is fully compatible with All Platforms, ensuring smooth execution across high-end PC, Consoles, Mobile devices, and VR headsets.Key Features:Universal Compatibility: Works flawlessly with both static Mesh and animated SkinnedMeshRenderer components.Compute Shader Powered: Real-time data baking for highly accurate particle spawning along the dissolve edge.VFX Graph Integration: Includes ready-to-use controller scripts (MeshDissolveLitVFXController & SkinnedMeshDissolveLitVFXController) to feed baked data directly into your VFX Graphs.Ultimate Edge Control: Fine-tune your effects with customizable parameters for Dissolve Rate, Edge Fade In, Edge In, Edge Out, and Edge Fade Out.Shader Graph Ready: Includes custom HLSL includes (Dissolver.cginc) and custom function nodes for easy implementation into your own custom shaders.Ready to Use: Comes with a complete demo scene to quickly understand the setup and implementation.Pipeline Compatibility: Universal Render Pipeline (URP) Platform Compatibility: All Platforms (PC, Consoles, Mobile, VR) Dependencies: Visual Effect Graph, Shader GraphNumber of VFXs: 4 List of VFXs included: 4 ready-to-use dissolve VFX variations (configured for both static and skinned meshes). Texture sizes: 1024x1024, 2048x2048 Custom shaders:1 Compute Shader (BuildDissolverMap.compute) for real-time vertex data baking.1 Main Shader Graph (DissolveLit) utilizing custom HLSL includes.Core Systems & Scripts:Real-time Position, Normal, and Alpha map generation (Default resolution: 512x512, fully adjustable).DissolveBakerBase.cs architecture with specific implementations for standard and skinned meshes.




