Chapter 07 / Zombie Toys
Unity Education
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03/18(2018) |
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11/25(2024) |
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Disclaimer: Asset uses LuckiestGuy Font under Apache License 2.0; see License.txt file in package for details.For the latest version compatible with 2021.3, go here.REQUIREMENTS•This project requires Unity 2017.4•This project is one of several asset packages designed for use with the the Unity Certified Associate CoursewareSUMMARYZombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the the Unity Certified Associate CoursewareGAMEPLAY OVERVIEWZombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.GAME ASSET PACKAGESZombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The the Unity Certified Associate Courseware will define when and how to access each of the asset packages.TECHNICAL PROJECT CONTENTBy incorporating this asset package, users will learn the following:Introduction to game lighting•Designing the mood of the game with lighting•Comparing and contrasting lighting for games and filmPlacing and adjusting lights in a scene:•Analyzing the available light types•Differentiating behaviors and functionalities of light types•Using layers to exclude objects from lightingCasting and modifying shadows:•Configuring the Mesh Renderer attributes for shadows•Comparing shadow types and their costs and benefits•Creating cookies to shape lightsFaking shadows for better performance:•Discuss the benefits of faking shadows in games•Utilizing painted shadows•Creating the level boundaries•Utilizing projectors to project shadow cookiesLighting the Zombie Toys scene:•Creating the key lighting in Zombie Toys•Adding fill lighting in the game level•Lighting variations for changing the mood in Zombie ToysDISCLAIMERZombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the the Unity Certified Associate Courseware is not advised.