Chapter 12 / Zombie Toys
Unity Education
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03/18(2018) |
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11/25(2024) |
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Disclaimer: Asset uses LuckiestGuy Font under Apache License 2.0; see License.txt file in package for details.REQUIREMENTS•This project requires Unity 2017.4•This project is one of several asset packages designed for use with the Unity Certified Associate CoursewareSUMMARYZombie Toys is a complete game project created to illustrate industry best practices for developing a 3D game in Unity. Zombie Toys is designed to accompany the Unity Certified Associate CoursewareGAMEPLAY OVERVIEWZombie Toys is a 3rd person, classic survival-style arcade game. A player must survive by avoiding the zombie enemies. A player may accrue points by attacking the zombies in several different ways (e.g. lightning, freeze, stink bomb, slime). Utilizing points accrued through the various attacks, the player may also spawn allies. The allies will help the player avoid the zombies and survive in the game.GAME ASSET PACKAGESZombie Toys is divided into numerous 'save-state' asset packages, labeled by chapter. The Unity Certified Associate Courseware will define when and how to access each of the asset packages.TECHNICAL PROJECT CONTENTBy incorporating this asset package, users will learn the following:Introduction to Navigation and pathfinding in Unity:•Assessing navigation and pathfinding possibilities•Defining a NavMesh and its function•Creating the Nav Mesh in the Zombie Toys project•Describing NavMesh Obstacles and their function•Creating the NavMesh Obstacles in Zombie Toys project•Creating the NavMesh Agents for the characters in Zombie Toys project•Preparing objects for NavMesh baking•Baking the navigation in the Zombie Toys projectDISCLAIMERZombie Toys is a fully featured game project intended for learning the fundamentals of game development. It is not intended to be published as a marketable video game. Use of the Zombie Toys game project without the Unity Certified Associate Courseware is not advised.