GPU Runtime Terrain Editor edits terrain at runtime using compute shaders to achieve blazing fast performance.
It's is the best starting point out there for GPU based terrain editing.It's compatible with URP and HDRP.But the demo scene contains terrain using URP's terrian material. To run the demo scene on HDRP, You will have to replace it with HDRP's terrain material.Using comptue shaders to modify the terrain's heightmap and splatmaps giving the best performance you can get. With this performance you can edit heightmap of any resolution.You can use it as an starting point for your own terrain editor. Or you can contact me for collaboration and support.Features:- - Editing Heightmap. - Editing Splatmaps. - Built in Brushes (Raise, Lower, Flat, Smooth, Erase, Paint). - Save Load - Snapshots. - Blazing Fast Performance ! - Easy Custom Brush Creation.It manages performance by using compute shaders to directly modify the terrain maps on the gpu. And only updates the cpu side of the terrain when required.The code is simple is modify and expand.It is to be used with a single terrain.The videos on the assets store page were recorded in HDRP.I have use AI Chatbots and Image generators for writing some utility code and creating thumbnail images.




