- Synchronous/Asynchronous cut;
- Cut meshes with several meshes and colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider;
- Skinned mesh support
- Easy to extend;
- Very fast algorithm (just take a look at reviews);
- Smart optimization. So after the cut you will not see any redundant triangles or vertex due to cut;
- Android/iOS/VR supported;
- Cut by plane;
- Cut by knife (examples).
The game that uses this asset (android): BeSlicer
Documentation
You can try it for free here. This is fully featured mesh slicer, but with no source code (dll-s only). And it will not work in release mode more than one minute.