Shotgun System – Spread, Reload, Shells, Enemy Drops + Loot
YazanDev
$17.49
$24.99
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Complete shotgun shooter template. Smooth movement, pellet spread, shell pickups, reload, enemy health, and a flexible loot system – enemies drop items with probabilities,Drop in your models and play.🔗 WATCH REAL CHARACTER DEMOSee this system working with Demo character on UTube:Shotgun System –Spread, Reload, Shells, Enemy Drops + Loot (UNITY 6 Demo Character"Read console logs - YouTubeconsole logs show exactly how the system works."Build a realistic shotgun shooter in minutes. This pack gives you a ready‑to‑use shotgun controller with pellet spread, shell management, reload mechanics, and a full enemy system that includes health, damage, death physics, and a **flexible loot drop system** – enemies can drop multiple items with individual probabilities.Key Features🏃 Player MovementFull movement: Idle, Walk, Run, Walk Backward – with or without shotgun.Mouse look (adjustable sensitivity).Works with any character model (capsule demo included).🔫 Shotgun MechanicsPick up (E), equip/unequip (1), aim (right‑click), shoot (left‑click).Pellet spread – adjustable pellet count and spread angle.Distance‑based effectiveness – wide spread makes pellets miss at range; close‑range shots are devastating.Ammo system – chamber + reserve shells, reload (R), empty click.Shell pickups – place anywhere, collect with E.UI shows Current / Reserve.🎁 Flexible Loot System (Enemy Drops)Any pickup prefab can be dropped – shells, medkits, coins, ammo boxes, etc.Set per‑drop chance – probability from 0 (never) to 1 (always). Example: 0.3 = 30% chance.Set the amount – the pickup will receive that amount (e.g., 4 shells, 1 medkit).Multiple drops per enemy – you can add several items to the same enemy (e.g., always drop shells + 20% chance for a medkit).Easy to extend – to make a new pickup, just create a prefab with a collider (trigger) and a script that holds an amount field (like ShellPickup). Then assign it in the enemy’s drop list.Examples included – ShellPickup (drops shells) is ready; you can easily create MedkitPickup, CoinPickup, etc.👾 EnemiesHealth, damage reaction, death animation, Fully configurable drop list per enemy.🎮 All Editable in InspectorMovement speeds, mouse sensitivity, look limits.Pellet count, spread angle, pellet force, fire rate.Ammo amounts, reload key,Enemy health, drop items (prefab + chance + amount), death delay.🔊 Audio ReadySound slots for shoot, reload, empty, hurt, death – just drag your own clips.Build your shotgun game today – with spread, reload, and loot!### Audio Ready- Shoot, reload, empty, hurt, death – all sound slots ready.- AudioSources already set up – just drag your clips.### Easy Customization- All stats in Inspector: movement speeds, pellet spread with Angle,Shell counts, enemy health, drop chances, etc.- Animator Controllers included – replace with your own animations.- Use your own models: copy components from the demo, assign animations, done.Perfect For- Indie developers wanting a ready‑to‑use shotgun for FPS/TPS games.- Prototyping shooter mechanics with realistic shotgun spread.- Adding loot drops to enemies (shells, health, coins, etc.).- Learning shotgun mechanics and modular loot systems.⚠️ Important Notes- Animations and characters models are **NOT** included nor sounds -You supply your own .- Works with (Built‑in, URP, HDRP).- Input System: Both( OLD and New )Made byYazDevOne‑stop shotgun solution – movement, aiming, pellet spread, ammo, reload, pickups, enemies, and loot drops – all in one clean package.Realistic shotgun behavior – pellet count and spread angle are adjustable, making close‑range shots devastating and distant shots naturally weaker.Full ammo system – chamber + reserve shells, reload (R), shell pickups (E), on‑screen UI.Enemies with loot drops – each enemy has health, damage reaction, death physics, and can drop shell pickups (or any pickup you assign) with custom amounts.Easy to customize – all values exposed in the Inspector; swap models, assign your own animations and sounds.Works with any character – attach components from the demo to your own models, assign your animation clips, and it’s ready.No external dependencies – pure Unity, compatible with Built‑in, URP, HDRP.Supports Input Systems ( both)."Used AI as a coding assistant and for help with documentation and images – backgrounds only. All main visual elements (screenshots, text, logos) are original or manually created."




