Simple Deformations and Affine Transforms packed in Amplify Shader Functions to apply the transformation you want using your own Amplify shader setup.
Deform your objects the way you need!Multiple Deformation Functions to add to your own Amplify Shader setups. You can play with them like in any 3D or 2D package happens, limits are yours. You will find:RotateTaperTwistSkewSquash & StretchBendAll of them prepared for one axis to three axis. You will find some examples to demostrate some ways to setup them and the results you can achieve.All you can find here is really straight forward, without any tricky setup and it's prepared to support your project without creating any new layer in your configurations. They are only Functions you can apply the way you want.You will be able to animate via shader instead of using a SkinnedMesh and take profit to the SRP batching for Meshes. You will find a Blender example with a simple script to show you a possible pipeline between packages.Rotation functions (X, Y, Z, XYZ axis)Taper functions (X, Y, Z axis)Twist functions (X, Y, Z, XYZ axis)Skew functions (X, Y, Z axis)Squash & Stretch functions (X, Y, Z axis)Bend functions (X; Y, Z, XYZ axis)Blend and FBX file as example pipeline to port 3D package animation using deforms to UnitySimple C# Script to communicate animation to shader2 Scenes with examples setups and different use cases: 3D assets, 3D animation.Two PDF-documents containing relevant information to support your first steps, understand how to apply subgraphs and which ones are available.Examples_URP.unitypackage where you will have examples created using URP




