A highly optimized, mobile-ready post-processing suite for the Built-in Render Pipeline. Includes high-performance Bloom, Glitch, Radial Blur, Water Ripples, Dissolve, and more!Screen Effects (Built-in) is a comprehensive, highly optimized suite of post-processing and camera effects tailored specifically for Unity's classic Built-in Render Pipeline.Whether you are developing a high-speed racing game, a tense horror experience, or a stylized indie title, this package provides the cinematic polish you need without sacrificing frame rates.Highly Optimized for Mobile & VR:We know performance is critical. Instead of heavy, unoptimized loops, our shaders utilize industry-standard mobile optimization techniques:Downsample/Upsample Pyramids: The Mobile Bloom effect uses a robust downsampling architecture to provide beautiful, wide glows at a fraction of the GPU cost.Fast Math & Smoothsteps: Heavy if/else branching has been replaced with GPU-friendly step/smoothstep functions and SDF (Signed Distance Field) mathematics.Perfect for Any Genre:Racing / Action: Use Radial Blur tied to your car's speed for an incredible sense of momentum.Horror / Sci-Fi: Use Glitch Art (Bad TV) to create tension, chromatic aberration, and screen tearing.Puzzle / UI: Interactive Water Wave shockwaves on mouse click, or Zoom magnifying glass effects for investigating clues.Key Benefits:Plug & Play: Just attach the C# script to your Camera, tweak the sliders in the Inspector, and you're done.Editor Preview: All effects run in the Scene View ([ExecuteAlways]), allowing you to tweak visuals without entering Play Mode.Safe & Clean: Built with fallback mechanisms to ensure your screen never goes black if a material fails to load.Render Pipeline Compatibility:Strictly for the Built-in Render Pipeline. (Not compatible with URP/HDRP).List of Included Post-Processing VFX:Bloom (Mobile Optimized): High-performance 4-tap box filter with soft-knee thresholding.Bloom (Standard): Classic Gaussian blur bloom for PC/Console.Blur: Highly optimized Box Blur and Gaussian Blur (using pre-calculated weights).Radial Blur: Directional motion blur for speed and tunnel vision effects.Glitch Art (Bad TV): Includes scanline jitter, vertical jump, horizontal shake, and RGB color drift.Water Wave / Ripple: Interactive, click-driven shockwave distortion.Interactive Mask: SDF-based screen masking (Includes shapes like Circle, Gear, Petal, Windmill, Drop).Zoom / Magnifying Glass: Interactive screen magnification with edge distortion.Occlusion & Cover Dissolve: World-space shaders to dissolve objects blocking the camera view.Asset Details:Number of Custom Shaders: 11 highly optimized .shader files.Number of Controllers: 10 clean, fully commented C# controller scripts.Texture Sizes: Includes ultra-high resolution 4368x2912 textures for crisp noise, masks, and base overlays.Platform Support: PC, Console, Mobile (Android/iOS)AI was used exclusively as an assistant to translate, format, and generate clear, detailed English comments and tooltips for the C# scripts and Shader files. This was done to ensure the codebase is highly readable, well-documented, and easy for other developers to understand and modify.




