A lightweight, high-performance Interior Mapping solution for the Built-in Render Pipeline. Add realistic 3D room depth to your buildings without any extra geometry. Perfect for PC, Mobile, and VR.Enhance your urban environments with this optimized Fake Interior Mapping package. This technique allows you to simulate detailed 3D rooms behind windows using only a single plane, significantly reducing draw calls and polygon count compared to traditional 3D interiors.Key Features:Two Specialized Shaders: Includes both 2D Atlas and CubeMap versions to fit your workflow.Stand-alone Code: Shaders are self-contained with no external dependencies or include files, making them easy to integrate into any project.Extreme Performance: Highly optimized for Mobile and VR (Meta Quest) development where geometry budgets are tight.Customizable: Easily adjust room depth, tiling, and rotation to create variety across your building facades.What's Inside?2D Atlas Shader: Best for performance, allowing multiple room variations in a single texture sheet.CubeMap Shader: Best for high-fidelity reflections and 360-degree interior views.High-Quality Assets: Includes 3 ultra-high-resolution textures (5321x2544) to get you started immediately.Ready-to-use Demo Scene: A pre-configured scene showcasing both shader types in action.Technical detailsRender Pipeline: Built-in Render Pipeline only.Shader Types: 2D Atlas Mapping & CubeMap Mapping.Textures: 3 High-Resolution textures included (5321x2544 pixels).Optimization: Mobile-friendly, PC-ready, and VR-compatible (Multi-pass and Single Pass).Content: 2 Stand-alone Shaders, 3 Textures, 1 Demo Scene, and pre-configured Materials.Workflow: Supports easy "drag-and-drop" onto any quad or window mesh.




