HyperCasual Games Bundle 2 | Puzzle Templates
Ragendom
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10 advanced mobile puzzle game templates for Unity with 3D mechanics, level editors, and ad monetization. Games #11–#20 of the HyperCasual Game Engine series.🎮 HyperCasual Games Bundle #2 – 10 Mobile Puzzle Game Templates (Games #11–#20)Modular Puzzle & Arcade Templates for Unity | Level Editors Included | Ad Monetization ReadyHyperCasual Games Bundle #2 contains 10 fully functional mobile puzzle and arcade game templates built on the HyperCasual Game Engine core architecture.Each game is a self-contained module with game logic, UI integration, custom level editors, and example levels — ready to customize, reskin, and expand.This bundle features advanced mechanics including 3D gameplay, sand physics simulation, conveyor systems, and grid-based pathfinding puzzles.🕹️ Play demo: Browser Demo | Android DemoThis bundle is part of the HyperCasual Game Engine – check out the full engine with 20+ games:👉 HyperCasual Game Engine🕹️ 10 Game Templates Included#11 Hole Loop Jam – Conveyor-loop puzzle with BFS pathfinding where colored pots collect matching blocks. Level editor with visual grid painter and pot data builder.#12 Coffee Color Block – Color-matching conveyor puzzle where coffee cups fill shaped blocks on a timed grid. Level editor with block shape editor and scene capture support.#13 Color Brick Loop – Circular conveyor belt puzzle with a cannon that fires at goal-colored bricks in sequence. Level editor with color grid and goal sequence builder.#14 Good Swipe – Swipe-based item sorting puzzle with combo scoring, collection targets, and grid refactoring. Level editor with fill target and box placement tools.#15 Drop Marbles – Physics-based marble release puzzle with conveyor routing and color-matched fill targets. Level editor with box item and fill column editors.#16 Sand Flow Puzzle – Sand physics simulation (80x80 pixel engine) with bucket suction, conveyor belts, and 3 booster types. Image quantization level editor for creating levels from any image.#17 Snake Out – Grid-based snake pathfinding puzzle with bidirectional drag movement and color-matched holes. Visual grid painter level editor.#18 Donut Master – Shape-matching assembly puzzle with multi-line conveyors delivering donut boxes in various shapes (2x2, L-shaped, etc.) onto a target board. Visual level editor included.#19 StackFill – 3D block-stacking puzzle with wall constraints on XY and YZ planes. Tap-to-place mechanics with a level editor featuring XY/YZ grid views.#20 Crowd To Bus – Color-sorting puzzle where players move 6-color people groups on a grid to match bus compartments. Two-panel level editor with grid painter and car configuration.🛠️ What's Included✅ 10 complete game modules with scripts, prefabs, and example levels✅ Custom Unity Editor Windows for level creation (per game)✅ Shared core systems — Audio, UI, Camera, Level Management, Animations✅ Data-driven levels using JSON and ScriptableObjects✅ Simple Mobile Ads Mediation (AdMob) — Banner, Interstitial, Rewarded Video, App Open✅ Clean, namespace-isolated C# code (no third-party dependencies)✅ Mobile-ready for Android & iOS🧩 Core ArchitectureThe bundle is built on a modular, extensible core:- Singleton Managers for centralized game state and audio control- Data-Driven Levels separating design from logic- Namespace Isolation (HypercasualGameEngine) to prevent script conflicts- Lightweight animation system (Position, Scale, Rotation tweens) with zero external dependencies- Plug-and-play Win/Lose UI panel system💡 Who Is This For?- Hypercasual & mobile game developers- Indie studios & solo devs- Rapid prototyping & game jam participants- Developers learning Unity custom editor tooling- Teams building reskinnable puzzle games📄 Documentation & SupportView Online Documentation📩 Support: ragendom@gmail.comResponses within 24–48 hours. Please include your order number for faster assistance.Modular hypercasual game engine with scalable architecture10 complete, playable game templates includedDesigned for rapid prototyping, reskinning, and expansionCustom editor tools for fast and intuitive level creationData-driven level systems (JSON & asset-based workflows)Shared core systems for audio, UI flow, camera, and level managementClean separation between core systems and game-specific logicPlug-and-play game modules with minimal setupMobile-optimized gameplay flow and performance-friendly designEasily extendable to add new mechanics or game typesBuilt for hypercasual, puzzle, arcade, and jam-style gamesWell-structured project layout for long-term maintenanceIncludes detailed documentation and usage examplesSimple Mobile Ads Mediation Included (Admob)Artificial intelligence tools were used during the creation of this package.Sound Effects: AI audio generation tools, including Google Gemini’s AI and ElevenLabs, were used to generate initial sound effect content. All generated audio was manually reviewed, edited, trimmed, adjusted for volume and clarity, and curated before inclusion.2D Art: AI image generation tools, specifically Google Gemini’s AI (Nano Banana), were used to generate base 2D artwork. The images were manually edited, cleaned up, refined, resized, and adjusted to meet visual and technical requirements.Coding: AI-assisted code generation tools, including GPT-based models and Claude, were used to help draft portions of the code. All code was manually reviewed, modified, tested, and integrated to ensure correctness, performance, and compatibility.All final content included in this package was reviewed and modified by the publisher prior to submission.




