Pixel Perfect Shadows: Sprite shadow prefab + shader for crisp, pixel-aligned projected shadows with adjustable direction, stretch, and color among many other settings.Compatible for Unity 2022.3 LTS and newerPixel Perfect Shadows URP2DPixel Perfect Shadows is a lightweight solution for adding crisp, pixel-aligned projected shadows to sprites. It’s built around a simple workflow: drop in a prefab, assign your SpriteRenderer, and tune a few intuitive settings to match your art style and world scale.This asset is designed for top-down / face-camera / 2D stylized games where clean, stable shadows help sprites feel grounded without breaking pixel clarity. It can also work on other settings if set up properly.Key FeaturesDrop-in prefab workflow: add the shadow prefab and assign a SpriteRendererPixel-aligned results: stable shadows designed to match pixel-art aestheticsDirectional projection controls: drive shadow direction from a light source or vectorSide shadow projection: if a side secondary texture is added, the shadow will be 4 directional, showing the side projection when adequate. Check images for more details.Demo scene included: example setup and sample content to verify behavior quicklyClean package structure: runtime and demo content separated for easy integrationGetting Started (30 seconds)Import the package into a project Drag ShadowQuad prefab into a sprite in the sceneAssign your SpriteRenderer in the ShadowQuad component and Reference light object.Adjust direction, stretch, and opacity to match your lightingSupportIf you need help integrating the asset, contact: ferdison12@gmail.comPlease include Unity version, URP version, and a screenshot of your inspector setup.What’s IncludedURP shaderShadow materialRuntime script componentPrefab that combines shader + material + scriptDemo scene and sample assetsRequirements / CompatibilityRender Pipeline: Universal Render Pipeline (URP), recommendedWorks on other PipelinesCompatible for Unity 2022.3 LTS and newer



