This is a Unity implementation based on the Model Context Protocol (MCP), enabling AI assistants (Cursor, Claude Code, OpenCode) to directly control the Unity Editor and runtime applications.This is not a render pipeline asset. It compatible for all render pipelines.This is a Unity implementation based on the Model Context Protocol (MCP), enabling AI assistants (Cursor, Claude Code, OpenCode) to directly control the Unity Editor and runtime applications.Pure C# ImplementationFully developed in Unity, compatible with Unity C# syntax.MCP ProtocolSupports almost all features defined in the MCP protocol documentation (except Prompts).Tool Development and ExtensionProvides 80 built-in editor toolsOffers a simple tool definition method for users to extend tools according to project requirementsProtocol supports multiple data types:Basic data typesUnity built-in geometry typesArray typesUser-defined custom types (with constraints)AI-Assisted Coding SupportProvides AGENTS.md file for secondary development and extension with AI.ModesSupports both Editor and Runtime modes.Core TechnicalModel Context ProtocolHttpListenerNewtonSoft.jsonC# Standard 2.0We used opencode with GLM5.0 to create this mcp server framework.Almost 90% is created automatically



