Ultimate Energy System – Modular Power & Wiring Framework
Nogue
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A complete, modular electricity system with generators, wiring, batteries, and consumers for survival and base-building games.📚 Documentation & SupportDocumentation: https://doc.nogue.dev/docs/assets/uesCommunity & Support: Discord (https://discord.gg/kbwnyGhYMP)Ultimate Energy System (UES) is a modular, gameplay-ready energy framework for Unity, built for survival, base-building, crafting, automation, and simulation games.It allows you to design clear, predictable power networks using generators, batteries, switches, wiring, and custom consumers — without dealing with complex real-world electrical simulation.UES is built around a request-based energy flow:Consumers request powerSources respondEnergy flows through the network in a controlled and transparent wayThis model makes power behavior easy to reason about, easy to debug, and safe to scale inside real gameplay scenarios.🔌 Core FeaturesModular EnergyNode architectureGenerators (fuel-based and renewable)Batteries with configurable input/output limitsSwitches to manually control power flowContinuous and action-based power consumersVisual wiring systemClean, readable C# codeScriptableObject-driven configurationNo hidden automation — full developer control🧪 Included Demo ScenesThe package includes focused demo scenes, each demonstrating a specific use case:Generator → Light (continuous consumption)Generator → Battery → LightGenerator → Battery → Switch → LightSolar → Door (action-based consumption)Solar → Battery → DoorAll demo scenes work out of the box and are designed to be copied directly into your project.🎮 Ideal ForSurvival gamesBase-building & crafting systemsSandbox & automation projectsFactory / industry gameplayCity builders and simulation games⚠️ Design PhilosophyUES is not a real-world electrical simulator.It intentionally avoids:Smart gridsAutomatic load balancingImplicit prioritiesHidden energy redistributionThis keeps the system transparent, predictable, and gameplay-friendly.🚧 Roadmap🔹 Version 1.1 (Free Update)Planned improvements based on real-world usage and community feedback:Power priority support (critical vs non-critical consumers)Improved battery behavior with multiple consumersAdditional demo scenes covering edge casesExtended debugging and diagnostics helpersMinor performance and stability improvementsModular energy system framework built for gameplay, not real-world simulationRequest-based energy flow (consumers request, sources respond)Generators (fuel-based and renewable sources)Battery storage with configurable capacity and input/output limitsSwitches for manual and logical power controlSupport for continuous and action-based power consumersVisual wiring system for building power networksPlug-and-play components with clean, simple interfacesScriptableObject-driven configuration for generators, batteries, and consumersClean, readable C# architecture designed to scale with gameplayMultiple focused demo scenes covering common use casesFull source code included



