Enemy Masses Professional | Massive Crowds, 1-Click Enemy AI, RTS Formations
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Unleash massive enemy crowds. Create epic multiplayer battles with thousands of units. Complete crowd management system. The ultimate crowd solution powered by GPU Instancer Pro and Unity Burst & Jobs===| 💬 DISCORD | 📖 DOCUMENTATION |===RequiresGPU Instancer Pro & Crowd Animation AddonOptional - The included Game Creator 2 Integration requiresGC2 Core, Melee and ShooterOptional - The included Crystal Save Integration requiresCrystal Save ProfessionalEnemy Masses Professional is a high-performance mass-agent controller for Unity: spawn and command large groups of units with formation movement, battle-style engagements, and crowd combat behaviors.It is not a classic RTS base-building framework. Think battle simulation and unit control (more 'Total War battles' than 'Age of Empires economy').What it solvesIf you want hundreds or thousands of agents on screen, the usual 'one brain per GameObject' approach becomes expensive and messy. Enemy Masses centralizes control so you can build large-scale battles and swarms without rewriting your whole game architecture.Create Enemy AI with 1 ClickMelee & Projectiles incl. VFX and Audio optimized for massive battle scenesMakes GPU Instancer Pro easy usuable in your projectMultiplayer-Ready - Netcode for GameObjects integratedLocal Multiplayer includedSplitscreen includedBurst & Jobs implementationWhat you can buildEnemy Masses is ideal for games where controlling and simulating groups is the core loop:Battle simulation like 'Total War' style engagements (formations, factions, commands)Horde / survival gameplay (zombie swarms, arena waves, vampire-survivors-like pressure)Tactical squad control (select units, reposition, focus targets, retreat)Large-scale PvE encounters (boss + minion armies, raid waves, battlefield scenarios)Living world crowds (civilians roaming, guards, ambient populations)Designed for competitve MultiplayerKey featuresMass spawning: place units at start or spawn via trigger zones (waves, ambushes, encounters)Selection and commands: click and drag box select, move and attack orders, multi-unit controlFormations: formation previews and structured group movementFactions and battle simulation: faction-vs-faction fighting with configurable unit typesCombat positioning styles: swarm, queued attackers, formation-based spacingMelee, Projectile, Status Effects and Heal system incl. Audio & VFXOptional distance-based HitboxesStatus effects: buffs, debuffs, crowd control (stun, slow, DOT, etc.) designed for scaleProjectiles: ranged combat support without heavy physics overheadRTS camera and minimap tools: optional camera controller, efficient minimap, and Fog of War (Compute Shader)Game Creator 2 support + Public API: use it visually or drive it by codeA* Pathfinding by Aron Granberg supportedOptional Flow Field NavigationOptional 3D Volumetric Space NavigationRTS AI - Play against the computerWall ClimbingSkill & Faction SystemDynamic Wall & Cover SystemSupports Unity 2022.3 LTS & newerMultiplayer includedLocal Multiplayer with Splitscreen includedBurst & Jobs implementationChoose between Unity Navmesh, Flow Field, or A* Pathfinding as Navigation SystemRTS Controller (incl. Fog Of War)Crowd FormationsCivil & Pedestrian AIWaypoints & Free RoamingMelee & Projectile System incl. Audio and VFX optimized for massive battle scenesSpawn thousands of Enemies1 Click Enemy AICreate Hack & Slay, Battle Simulations or Vampire Survivor Clones



